godot/servers
Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
2024-10-18 09:15:25 -03:00
..
audio Merge pull request #93311 from dsnopek/gdextension-required-virtuals 2024-09-27 13:53:16 +02:00
camera Expose CameraFeed setters 2024-09-27 20:07:36 +08:00
debugger
display
extensions Merge pull request #93311 from dsnopek/gdextension-required-virtuals 2024-09-27 13:53:16 +02:00
movie_writer Merge pull request #93311 from dsnopek/gdextension-required-virtuals 2024-09-27 13:53:16 +02:00
navigation
rendering Move transitions of textures initialized by transfer workers to the main graphics queue. 2024-10-18 09:15:25 -03:00
text Merge pull request #93311 from dsnopek/gdextension-required-virtuals 2024-09-27 13:53:16 +02:00
xr
audio_server.cpp Fixed _stop() not being called when stop() is called 2024-10-02 10:00:10 +03:30
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
display_server.h [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
navigation_server_2d_dummy.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d_dummy.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d_dummy.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d_dummy.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp Merge pull request #93311 from dsnopek/gdextension-required-virtuals 2024-09-27 13:53:16 +02:00
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.compat.inc
rendering_server.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_server.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
SCsub
server_wrap_mt_common.h
text_server.compat.inc
text_server.cpp
text_server.h
xr_server.compat.inc
xr_server.cpp
xr_server.h