Go to file
Josh Grams ee59b2053f AnimationTreePlayer: fix discrete value tracks.
Discrete value tracks don't update every frame (only when a new key is
reached).  So we can't use the actual property value as an accumulator:
it will end up being zero most of the time.
2016-04-12 11:54:17 -04:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Use non-templated nearest_power_of_2 2016-04-11 08:49:44 +02:00
demos Merge pull request #4169 from slapin/ik 2016-04-06 18:32:38 +02:00
doc Sync docs with source 2016-04-07 21:27:29 +02:00
drivers Updated nrex to v0.2 2016-04-08 13:29:37 +01:00
main Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
modules Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-09 03:23:33 +01:00
platform memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-03 19:24:39 +02:00
scene AnimationTreePlayer: fix discrete value tracks. 2016-04-12 11:54:17 -04:00
servers Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize 2016-03-15 10:22:09 +01:00
tools Merge pull request #4266 from Paulb23/line_number_color 2016-04-11 11:17:52 +02:00
.editorconfig
.gitattributes
.gitignore Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
.travis.yml migrate to container-based Travis CI 2016-03-07 12:52:50 +01:00
CONTRIBUTING.md
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE
LICENSE.md
LOGO_LICENSE.md
logo.png
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
README.md
SConstruct Remove trailing spaces 2016-04-02 20:26:12 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status