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shaders
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Merge pull request #24539 from BastiaanOlij/override_gl_position
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2019-01-04 15:40:05 +01:00 |
rasterizer_canvas_gles2.cpp
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Implement black margins in GLES2, which was missing, fixes #24556
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2019-01-14 19:00:36 -03:00 |
rasterizer_canvas_gles2.h
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GLES2: Make Nvidia flicker workaround opt-in
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2019-01-14 19:02:07 +01:00 |
rasterizer_gles2.cpp
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GLES2: Clarify why we exclude debug code on iOS
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2019-01-11 20:04:13 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles2.cpp
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Fix background color rendering on GLES2 (linear should not be used)
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2019-01-07 10:52:24 -03:00 |
rasterizer_scene_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_storage_gles2.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_storage_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Merge pull request #24539 from BastiaanOlij/override_gl_position
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2019-01-04 15:40:05 +01:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |