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As requested by reduz, an import of thekla_atlas into thirdparty/
114 lines
3.2 KiB
C++
114 lines
3.2 KiB
C++
// This code is in the public domain -- castanyo@yahoo.es
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#pragma once
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#ifndef NV_MATH_MATRIX_H
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#define NV_MATH_MATRIX_H
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#include "Vector.h"
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// - Matrices are stored in memory in *column major* order.
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// - Points are to be though of as column vectors.
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// - Transformation of a point p by a matrix M is: p' = M * p
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namespace nv
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{
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enum identity_t { identity };
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// 3x3 matrix.
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class NVMATH_CLASS Matrix3
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{
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public:
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Matrix3();
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explicit Matrix3(float f);
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explicit Matrix3(identity_t);
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Matrix3(const Matrix3 & m);
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Matrix3(Vector3::Arg v0, Vector3::Arg v1, Vector3::Arg v2);
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float data(uint idx) const;
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float & data(uint idx);
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float get(uint row, uint col) const;
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float operator()(uint row, uint col) const;
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float & operator()(uint row, uint col);
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Vector3 row(uint i) const;
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Vector3 column(uint i) const;
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void operator*=(float s);
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void operator/=(float s);
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void operator+=(const Matrix3 & m);
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void operator-=(const Matrix3 & m);
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void scale(float s);
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void scale(Vector3::Arg s);
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float determinant() const;
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private:
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float m_data[9];
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};
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// Solve equation system using LU decomposition and back-substitution.
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extern bool solveLU(const Matrix3 & m, const Vector3 & b, Vector3 * x);
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// Solve equation system using Cramer's inverse.
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extern bool solveCramer(const Matrix3 & A, const Vector3 & b, Vector3 * x);
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// 4x4 matrix.
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class NVMATH_CLASS Matrix
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{
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public:
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typedef Matrix const & Arg;
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Matrix();
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explicit Matrix(float f);
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explicit Matrix(identity_t);
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Matrix(const Matrix3 & m);
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Matrix(const Matrix & m);
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Matrix(Vector4::Arg v0, Vector4::Arg v1, Vector4::Arg v2, Vector4::Arg v3);
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//explicit Matrix(const float m[]); // m is assumed to contain 16 elements
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float data(uint idx) const;
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float & data(uint idx);
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float get(uint row, uint col) const;
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float operator()(uint row, uint col) const;
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float & operator()(uint row, uint col);
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const float * ptr() const;
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Vector4 row(uint i) const;
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Vector4 column(uint i) const;
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void zero();
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void identity();
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void scale(float s);
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void scale(Vector3::Arg s);
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void translate(Vector3::Arg t);
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void rotate(float theta, float v0, float v1, float v2);
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float determinant() const;
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void operator+=(const Matrix & m);
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void operator-=(const Matrix & m);
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void apply(Matrix::Arg m);
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private:
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float m_data[16];
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};
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// Solve equation system using LU decomposition and back-substitution.
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extern bool solveLU(const Matrix & A, const Vector4 & b, Vector4 * x);
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// Solve equation system using Cramer's inverse.
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extern bool solveCramer(const Matrix & A, const Vector4 & b, Vector4 * x);
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// Compute inverse using LU decomposition.
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extern Matrix inverseLU(const Matrix & m);
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// Compute inverse using Gaussian elimination and partial pivoting.
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extern Matrix inverse(const Matrix & m);
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extern Matrix3 inverse(const Matrix3 & m);
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} // nv namespace
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#endif // NV_MATH_MATRIX_H
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