mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
1af06d3d46
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
281 lines
8.7 KiB
C++
281 lines
8.7 KiB
C++
/*************************************************************************/
|
|
/* input_default.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef INPUT_DEFAULT_H
|
|
#define INPUT_DEFAULT_H
|
|
|
|
#include "core/os/input.h"
|
|
|
|
class InputDefault : public Input {
|
|
|
|
GDCLASS(InputDefault, Input);
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
int mouse_button_mask;
|
|
|
|
Set<int> keys_pressed;
|
|
Set<int> joy_buttons_pressed;
|
|
Map<int, float> _joy_axis;
|
|
//Map<StringName,int> custom_action_press;
|
|
Vector3 gravity;
|
|
Vector3 accelerometer;
|
|
Vector3 magnetometer;
|
|
Vector3 gyroscope;
|
|
Vector2 mouse_pos;
|
|
MainLoop *main_loop;
|
|
|
|
struct Action {
|
|
uint64_t physics_frame;
|
|
uint64_t idle_frame;
|
|
bool pressed;
|
|
float strength;
|
|
};
|
|
|
|
Map<StringName, Action> action_state;
|
|
|
|
bool emulate_touch_from_mouse;
|
|
bool emulate_mouse_from_touch;
|
|
|
|
int mouse_from_touch_index;
|
|
|
|
struct VibrationInfo {
|
|
float weak_magnitude;
|
|
float strong_magnitude;
|
|
float duration; // Duration in seconds
|
|
uint64_t timestamp;
|
|
};
|
|
|
|
Map<int, VibrationInfo> joy_vibration;
|
|
|
|
struct SpeedTrack {
|
|
|
|
uint64_t last_tick;
|
|
Vector2 speed;
|
|
Vector2 accum;
|
|
float accum_t;
|
|
float min_ref_frame;
|
|
float max_ref_frame;
|
|
|
|
void update(const Vector2 &p_delta_p);
|
|
void reset();
|
|
SpeedTrack();
|
|
};
|
|
|
|
struct Joypad {
|
|
StringName name;
|
|
StringName uid;
|
|
bool connected;
|
|
bool last_buttons[JOY_BUTTON_MAX + 19]; //apparently SDL specifies 35 possible buttons on android
|
|
float last_axis[JOY_AXIS_MAX];
|
|
float filter;
|
|
int last_hat;
|
|
int mapping;
|
|
int hat_current;
|
|
|
|
Joypad() {
|
|
for (int i = 0; i < JOY_AXIS_MAX; i++) {
|
|
|
|
last_axis[i] = 0.0f;
|
|
}
|
|
for (int i = 0; i < JOY_BUTTON_MAX + 19; i++) {
|
|
|
|
last_buttons[i] = false;
|
|
}
|
|
connected = false;
|
|
last_hat = HAT_MASK_CENTER;
|
|
filter = 0.01f;
|
|
mapping = -1;
|
|
hat_current = 0;
|
|
}
|
|
};
|
|
|
|
SpeedTrack mouse_speed_track;
|
|
Map<int, SpeedTrack> touch_speed_track;
|
|
Map<int, Joypad> joy_names;
|
|
int fallback_mapping;
|
|
|
|
CursorShape default_shape;
|
|
|
|
public:
|
|
enum HatMask {
|
|
HAT_MASK_CENTER = 0,
|
|
HAT_MASK_UP = 1,
|
|
HAT_MASK_RIGHT = 2,
|
|
HAT_MASK_DOWN = 4,
|
|
HAT_MASK_LEFT = 8,
|
|
};
|
|
|
|
enum HatDir {
|
|
HAT_UP,
|
|
HAT_RIGHT,
|
|
HAT_DOWN,
|
|
HAT_LEFT,
|
|
HAT_MAX,
|
|
};
|
|
|
|
enum {
|
|
JOYPADS_MAX = 16,
|
|
};
|
|
|
|
struct JoyAxis {
|
|
int min;
|
|
float value;
|
|
};
|
|
|
|
private:
|
|
enum JoyType {
|
|
TYPE_BUTTON,
|
|
TYPE_AXIS,
|
|
TYPE_HAT,
|
|
TYPE_MAX,
|
|
};
|
|
|
|
struct JoyEvent {
|
|
int type;
|
|
int index;
|
|
int value;
|
|
};
|
|
|
|
struct JoyDeviceMapping {
|
|
|
|
String uid;
|
|
String name;
|
|
Map<int, JoyEvent> buttons;
|
|
Map<int, JoyEvent> axis;
|
|
JoyEvent hat[HAT_MAX];
|
|
};
|
|
|
|
JoyEvent hat_map_default[HAT_MAX];
|
|
|
|
Vector<JoyDeviceMapping> map_db;
|
|
|
|
JoyEvent _find_to_event(String p_to);
|
|
void _button_event(int p_device, int p_index, bool p_pressed);
|
|
void _axis_event(int p_device, int p_axis, float p_value);
|
|
float _handle_deadzone(int p_device, int p_axis, float p_value);
|
|
|
|
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
|
|
|
|
List<Ref<InputEvent> > accumulated_events;
|
|
bool use_accumulated_input;
|
|
|
|
public:
|
|
virtual bool is_key_pressed(int p_keycode) const;
|
|
virtual bool is_mouse_button_pressed(int p_button) const;
|
|
virtual bool is_joy_button_pressed(int p_device, int p_button) const;
|
|
virtual bool is_action_pressed(const StringName &p_action) const;
|
|
virtual bool is_action_just_pressed(const StringName &p_action) const;
|
|
virtual bool is_action_just_released(const StringName &p_action) const;
|
|
virtual float get_action_strength(const StringName &p_action) const;
|
|
|
|
virtual float get_joy_axis(int p_device, int p_axis) const;
|
|
String get_joy_name(int p_idx);
|
|
virtual Array get_connected_joypads();
|
|
virtual Vector2 get_joy_vibration_strength(int p_device);
|
|
virtual float get_joy_vibration_duration(int p_device);
|
|
virtual uint64_t get_joy_vibration_timestamp(int p_device);
|
|
void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
|
|
void parse_joypad_mapping(String p_mapping, bool p_update_existing);
|
|
|
|
virtual Vector3 get_gravity() const;
|
|
virtual Vector3 get_accelerometer() const;
|
|
virtual Vector3 get_magnetometer() const;
|
|
virtual Vector3 get_gyroscope() const;
|
|
|
|
virtual Point2 get_mouse_position() const;
|
|
virtual Point2 get_last_mouse_speed() const;
|
|
virtual int get_mouse_button_mask() const;
|
|
|
|
virtual void warp_mouse_position(const Vector2 &p_to);
|
|
virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
|
|
|
|
virtual void parse_input_event(const Ref<InputEvent> &p_event);
|
|
|
|
void set_gravity(const Vector3 &p_gravity);
|
|
void set_accelerometer(const Vector3 &p_accel);
|
|
void set_magnetometer(const Vector3 &p_magnetometer);
|
|
void set_gyroscope(const Vector3 &p_gyroscope);
|
|
void set_joy_axis(int p_device, int p_axis, float p_value);
|
|
|
|
virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
|
|
virtual void stop_joy_vibration(int p_device);
|
|
virtual void vibrate_handheld(int p_duration_ms = 500);
|
|
|
|
void set_main_loop(MainLoop *p_main_loop);
|
|
void set_mouse_position(const Point2 &p_posf);
|
|
|
|
void action_press(const StringName &p_action, float p_strength = 1.f);
|
|
void action_release(const StringName &p_action);
|
|
|
|
void iteration(float p_step);
|
|
|
|
void set_emulate_touch_from_mouse(bool p_emulate);
|
|
virtual bool is_emulating_touch_from_mouse() const;
|
|
void ensure_touch_mouse_raised();
|
|
|
|
void set_emulate_mouse_from_touch(bool p_emulate);
|
|
virtual bool is_emulating_mouse_from_touch() const;
|
|
|
|
virtual CursorShape get_default_cursor_shape() const;
|
|
virtual void set_default_cursor_shape(CursorShape p_shape);
|
|
virtual CursorShape get_current_cursor_shape() const;
|
|
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
|
|
|
|
void parse_mapping(String p_mapping);
|
|
void joy_button(int p_device, int p_button, bool p_pressed);
|
|
void joy_axis(int p_device, int p_axis, const JoyAxis &p_value);
|
|
void joy_hat(int p_device, int p_val);
|
|
|
|
virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false);
|
|
virtual void remove_joy_mapping(String p_guid);
|
|
virtual bool is_joy_known(int p_device);
|
|
virtual String get_joy_guid(int p_device) const;
|
|
|
|
virtual String get_joy_button_string(int p_button);
|
|
virtual String get_joy_axis_string(int p_axis);
|
|
virtual int get_joy_axis_index_from_string(String p_axis);
|
|
virtual int get_joy_button_index_from_string(String p_button);
|
|
|
|
int get_unused_joy_id();
|
|
|
|
bool is_joy_mapped(int p_device);
|
|
String get_joy_guid_remapped(int p_device) const;
|
|
void set_fallback_mapping(String p_guid);
|
|
|
|
virtual void accumulate_input_event(const Ref<InputEvent> &p_event);
|
|
virtual void flush_accumulated_events();
|
|
virtual void set_use_accumulated_input(bool p_enable);
|
|
|
|
virtual void release_pressed_events();
|
|
InputDefault();
|
|
};
|
|
|
|
#endif // INPUT_DEFAULT_H
|