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101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
/*************************************************************************/
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/* core_string_names.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CORE_STRING_NAMES_H
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#define CORE_STRING_NAMES_H
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#include "core/string_name.h"
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class CoreStringNames {
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friend void register_core_types();
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friend void unregister_core_types();
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static void create() { singleton = memnew(CoreStringNames); }
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static void free() {
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memdelete(singleton);
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singleton = NULL;
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}
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CoreStringNames();
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public:
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_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
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static CoreStringNames *singleton;
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StringName _free;
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StringName changed;
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StringName _meta;
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StringName _script;
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StringName script_changed;
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StringName ___pdcdata;
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StringName __getvar;
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StringName _iter_init;
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StringName _iter_next;
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StringName _iter_get;
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StringName get_rid;
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StringName _to_string;
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#ifdef TOOLS_ENABLED
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StringName _sections_unfolded;
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#endif
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StringName _custom_features;
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StringName x;
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StringName y;
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StringName z;
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StringName w;
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StringName r;
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StringName g;
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StringName b;
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StringName a;
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StringName position;
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StringName size;
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StringName end;
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StringName basis;
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StringName origin;
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StringName normal;
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StringName d;
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StringName h;
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StringName s;
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StringName v;
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StringName r8;
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StringName g8;
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StringName b8;
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StringName a8;
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StringName call;
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StringName call_deferred;
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StringName emit;
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StringName notification;
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};
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#endif // SCENE_STRING_NAMES_H
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