.. |
config.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
config.h
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
light_storage.cpp
|
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2023-02-06 12:12:47 -08:00 |
light_storage.h
|
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2023-02-06 12:12:47 -08:00 |
material_storage.cpp
|
Make solving project setting errors easier
|
2023-03-27 08:10:35 +02:00 |
material_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
mesh_storage.cpp
|
Fix AABB calculation for meshes using Skeleton2D
|
2023-03-05 08:21:08 +02:00 |
mesh_storage.h
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |
particles_storage.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
particles_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
render_scene_buffers_gles3.cpp
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
SCsub
|
|
|
texture_storage.cpp
|
Merge duplicate rd_texture functions
|
2023-03-10 21:37:01 +11:00 |
texture_storage.h
|
Merge duplicate rd_texture functions
|
2023-03-10 21:37:01 +11:00 |
utilities.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
utilities.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |