godot/modules/raycast
Rémi Verschelde f86b3696f6
SCons: Properly set SSE2 as baseline on x86_32
Setting it only for release templates on Windows and macOS was inconsistent,
and Jolt requires it as a minimum.

Drop the `-mxsave` flag from the raycast module, this doesn't seem to be
used explicitly by Embree, and unnecessarily makes our config and baseline
muddy.
2024-12-12 22:44:44 +01:00
..
config.py
godot_update_embree.py
lightmap_raycaster_embree.cpp
lightmap_raycaster_embree.h
raycast_occlusion_cull.cpp Merge pull request #99974 from Flarkk/improve_occlusion_jitter 2024-12-09 14:33:08 -06:00
raycast_occlusion_cull.h Optimize Occlusion jitter 2024-12-04 17:39:51 +01:00
register_types.cpp
register_types.h
SCsub SCons: Properly set SSE2 as baseline on x86_32 2024-12-12 22:44:44 +01:00
static_raycaster_embree.cpp
static_raycaster_embree.h