godot/modules/jolt_physics/shapes/jolt_sphere_shape_3d.cpp
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

72 lines
3.5 KiB
C++

/**************************************************************************/
/* jolt_sphere_shape_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#include "jolt_sphere_shape_3d.h"
#include "../misc/jolt_type_conversions.h"
#include "Jolt/Physics/Collision/Shape/SphereShape.h"
JPH::ShapeRefC JoltSphereShape3D::_build() const {
ERR_FAIL_COND_V_MSG(radius <= 0.0f, nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. Its radius must be greater than 0. This shape belongs to %s.", to_string(), _owners_to_string()));
const JPH::SphereShapeSettings shape_settings(radius);
const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
return shape_result.Get();
}
Variant JoltSphereShape3D::get_data() const {
return radius;
}
void JoltSphereShape3D::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::FLOAT);
const float new_radius = p_data;
if (unlikely(new_radius == radius)) {
return;
}
radius = new_radius;
destroy();
}
AABB JoltSphereShape3D::get_aabb() const {
const Vector3 half_extents(radius, radius, radius);
return AABB(-half_extents, half_extents * 2.0f);
}
String JoltSphereShape3D::to_string() const {
return vformat("{radius=%f}", radius);
}