mirror of
https://github.com/godotengine/godot.git
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d470c2ac6a
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
104 lines
4.4 KiB
C++
104 lines
4.4 KiB
C++
/**************************************************************************/
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/* jolt_shape_instance_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef JOLT_SHAPE_INSTANCE_3D_H
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#define JOLT_SHAPE_INSTANCE_3D_H
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#include "core/math/transform_3d.h"
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#include "Jolt/Jolt.h"
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#include "Jolt/Physics/Collision/Shape/Shape.h"
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class JoltShapedObject3D;
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class JoltShape3D;
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class JoltShapeInstance3D {
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// This RAII helper exists solely to avoid needing to maintain copy construction/assignment in the shape instance.
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// Ideally this would be move-only instead, but Godot's containers don't support that at the moment.
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struct ShapeReference {
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JoltShapedObject3D *parent = nullptr;
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JoltShape3D *shape = nullptr;
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ShapeReference() = default;
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ShapeReference(JoltShapedObject3D *p_parent, JoltShape3D *p_shape);
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ShapeReference(const ShapeReference &p_other);
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ShapeReference(ShapeReference &&p_other) = delete;
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~ShapeReference();
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ShapeReference &operator=(const ShapeReference &p_other);
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ShapeReference &operator=(ShapeReference &&p_other) = delete;
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JoltShape3D *operator*() const { return shape; }
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JoltShape3D *operator->() const { return shape; }
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operator JoltShape3D *() const { return shape; }
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};
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inline static uint32_t next_id = 1;
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Transform3D transform;
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Vector3 scale;
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ShapeReference shape;
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JPH::ShapeRefC jolt_ref;
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uint32_t id = next_id++;
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bool disabled = false;
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public:
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JoltShapeInstance3D() = default;
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JoltShapeInstance3D(JoltShapedObject3D *p_parent, JoltShape3D *p_shape, const Transform3D &p_transform = Transform3D(), const Vector3 &p_scale = Vector3(1.0f, 1.0f, 1.0f), bool p_disabled = false);
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uint32_t get_id() const { return id; }
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JoltShape3D *get_shape() const { return shape; }
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const JPH::Shape *get_jolt_ref() const { return jolt_ref; }
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const Transform3D &get_transform_unscaled() const { return transform; }
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Transform3D get_transform_scaled() const { return transform.scaled_local(scale); }
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void set_transform(const Transform3D &p_transform) { transform = p_transform; }
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const Vector3 &get_scale() const { return scale; }
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void set_scale(const Vector3 &p_scale) { scale = p_scale; }
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AABB get_aabb() const;
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bool is_built() const { return jolt_ref != nullptr; }
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bool is_enabled() const { return !disabled; }
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bool is_disabled() const { return disabled; }
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void enable() { disabled = false; }
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void disable() { disabled = true; }
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bool try_build();
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};
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#endif // JOLT_SHAPE_INSTANCE_3D_H
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