godot/modules/jolt_physics/shapes/jolt_shape_instance_3d.cpp
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

107 lines
4.0 KiB
C++

/**************************************************************************/
/* jolt_shape_instance_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "jolt_shape_instance_3d.h"
#include "jolt_shape_3d.h"
#include "Jolt/Physics/Collision/Shape/DecoratedShape.h"
JoltShapeInstance3D::ShapeReference::ShapeReference(JoltShapedObject3D *p_parent, JoltShape3D *p_shape) :
parent(p_parent),
shape(p_shape) {
if (shape != nullptr) {
shape->add_owner(parent);
}
}
JoltShapeInstance3D::ShapeReference::ShapeReference(const ShapeReference &p_other) :
parent(p_other.parent),
shape(p_other.shape) {
if (shape != nullptr) {
shape->add_owner(parent);
}
}
JoltShapeInstance3D::ShapeReference::~ShapeReference() {
if (shape != nullptr) {
shape->remove_owner(parent);
}
}
JoltShapeInstance3D::ShapeReference &JoltShapeInstance3D::ShapeReference::operator=(const ShapeReference &p_other) {
if (shape != nullptr) {
shape->remove_owner(parent);
}
parent = p_other.parent;
shape = p_other.shape;
if (shape != nullptr) {
shape->add_owner(parent);
}
return *this;
}
JoltShapeInstance3D::JoltShapeInstance3D(JoltShapedObject3D *p_parent, JoltShape3D *p_shape, const Transform3D &p_transform, const Vector3 &p_scale, bool p_disabled) :
transform(p_transform),
scale(p_scale),
shape(p_parent, p_shape),
disabled(p_disabled) {
}
AABB JoltShapeInstance3D::get_aabb() const {
return get_transform_scaled().xform(shape->get_aabb());
}
bool JoltShapeInstance3D::try_build() {
ERR_FAIL_COND_V(is_disabled(), false);
const JPH::ShapeRefC maybe_new_shape = shape->try_build();
if (maybe_new_shape == nullptr) {
jolt_ref = nullptr;
return false;
}
if (jolt_ref != nullptr) {
const JPH::DecoratedShape *outer_shape = static_cast<const JPH::DecoratedShape *>(jolt_ref.GetPtr());
if (outer_shape->GetInnerShape() == maybe_new_shape) {
return true;
}
}
jolt_ref = JoltShape3D::with_user_data(maybe_new_shape, (uint64_t)id);
return true;
}