godot/modules/jolt_physics/shapes/jolt_cylinder_shape_3d.cpp
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

99 lines
4.2 KiB
C++

/**************************************************************************/
/* jolt_cylinder_shape_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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#include "jolt_cylinder_shape_3d.h"
#include "../jolt_project_settings.h"
#include "../misc/jolt_type_conversions.h"
#include "Jolt/Physics/Collision/Shape/CylinderShape.h"
JPH::ShapeRefC JoltCylinderShape3D::_build() const {
const float half_height = height / 2.0f;
const float min_half_extent = MIN(half_height, radius);
const float actual_margin = MIN(margin, min_half_extent * JoltProjectSettings::get_collision_margin_fraction());
const JPH::CylinderShapeSettings shape_settings(half_height, radius, actual_margin);
const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics cylinder shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
return shape_result.Get();
}
Variant JoltCylinderShape3D::get_data() const {
Dictionary data;
data["height"] = height;
data["radius"] = radius;
return data;
}
void JoltCylinderShape3D::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
const Dictionary data = p_data;
const Variant maybe_height = data.get("height", Variant());
ERR_FAIL_COND(maybe_height.get_type() != Variant::FLOAT);
const Variant maybe_radius = data.get("radius", Variant());
ERR_FAIL_COND(maybe_radius.get_type() != Variant::FLOAT);
const float new_height = maybe_height;
const float new_radius = maybe_radius;
if (unlikely(new_height == height && new_radius == radius)) {
return;
}
height = new_height;
radius = new_radius;
destroy();
}
void JoltCylinderShape3D::set_margin(float p_margin) {
if (unlikely(margin == p_margin)) {
return;
}
margin = p_margin;
destroy();
}
AABB JoltCylinderShape3D::get_aabb() const {
const Vector3 half_extents(radius, height / 2.0f, radius);
return AABB(-half_extents, half_extents * 2.0f);
}
String JoltCylinderShape3D::to_string() const {
return vformat("{height=%f radius=%f margin=%f}", height, radius, margin);
}