godot/modules/jolt_physics/shapes/jolt_box_shape_3d.h
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

58 lines
2.9 KiB
C++

/**************************************************************************/
/* jolt_box_shape_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#ifndef JOLT_BOX_SHAPE_3D_H
#define JOLT_BOX_SHAPE_3D_H
#include "jolt_shape_3d.h"
class JoltBoxShape3D final : public JoltShape3D {
Vector3 half_extents;
float margin = 0.04f;
virtual JPH::ShapeRefC _build() const override;
public:
virtual ShapeType get_type() const override { return ShapeType::SHAPE_BOX; }
virtual bool is_convex() const override { return true; }
virtual Variant get_data() const override;
virtual void set_data(const Variant &p_data) override;
virtual float get_margin() const override { return margin; }
virtual void set_margin(float p_margin) override;
virtual AABB get_aabb() const override;
String to_string() const;
};
#endif // JOLT_BOX_SHAPE_3D_H