mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
/*************************************************************************/
|
|
/* ios.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef IOS_H
|
|
#define IOS_H
|
|
|
|
#include "core/object/class_db.h"
|
|
#import <CoreHaptics/CoreHaptics.h>
|
|
|
|
class iOS : public Object {
|
|
GDCLASS(iOS, Object);
|
|
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;
|
|
|
|
CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
|
|
void start_haptic_engine();
|
|
void stop_haptic_engine();
|
|
|
|
public:
|
|
static void alert(const char *p_alert, const char *p_title);
|
|
|
|
bool supports_haptic_engine();
|
|
void vibrate_haptic_engine(float p_duration_seconds);
|
|
|
|
String get_model() const;
|
|
String get_rate_url(int p_app_id) const;
|
|
|
|
iOS();
|
|
};
|
|
|
|
#endif // IOS_H
|