..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
rasterizer.h
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
Fix return type of isnan and isinf in the shader language
2018-06-01 01:34:32 +02:00
shader_language.h
Merge pull request #18533 from JFonS/fix_shader_compile
2018-05-07 14:30:44 -03:00
shader_types.cpp
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
shader_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_canvas.cpp
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
visual_server_canvas.h
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
visual_server_global.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_global.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_light_baker.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_raster.cpp
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
visual_server_raster.h
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
visual_server_scene.cpp
Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources)
2018-07-03 08:34:06 -03:00
visual_server_scene.h
Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering
2018-06-11 21:51:30 +10:00
visual_server_viewport.cpp
Changed minimum visible viewport size
2018-07-07 17:10:32 -05:00
visual_server_viewport.h
Added option to viewport to keep linear color
2018-05-06 19:28:09 +10:00
visual_server_wrap_mt.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_wrap_mt.h
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00