godot/servers/visual
Josh Taylor 892a4b175a
Changed minimum visible viewport size
When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1.
2018-07-07 17:10:32 -05:00
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default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer.h Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Fix return type of isnan and isinf in the shader language 2018-06-01 01:34:32 +02:00
shader_language.h Merge pull request #18533 from JFonS/fix_shader_compile 2018-05-07 14:30:44 -03:00
shader_types.cpp Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
shader_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_canvas.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_canvas.h Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_global.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_global.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_raster.cpp Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
visual_server_raster.h Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
visual_server_scene.cpp Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources) 2018-07-03 08:34:06 -03:00
visual_server_scene.h Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering 2018-06-11 21:51:30 +10:00
visual_server_viewport.cpp Changed minimum visible viewport size 2018-07-07 17:10:32 -05:00
visual_server_viewport.h Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
visual_server_wrap_mt.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_wrap_mt.h Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00