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area_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
area_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
area_pair_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
area_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
body_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
body_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
body_pair_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
body_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
broad_phase_2d_basic.cpp
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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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2020-06-08 17:46:21 +01:00 |
broad_phase_2d_basic.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
broad_phase_2d_hash_grid.cpp
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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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2020-06-08 17:46:21 +01:00 |
broad_phase_2d_hash_grid.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
broad_phase_2d_sw.cpp
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broad_phase_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
collision_object_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_object_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
collision_solver_2d_sat.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
collision_solver_2d_sat.h
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collision_solver_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_solver_2d_sw.h
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constraint_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
joints_2d_sw.cpp
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
joints_2d_sw.h
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
physics_server_2d_sw.cpp
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
physics_server_2d_sw.h
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
physics_server_2d_wrap_mt.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
physics_server_2d_wrap_mt.h
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
SCsub
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shape_2d_sw.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
shape_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
space_2d_sw.cpp
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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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2020-06-08 17:46:21 +01:00 |
space_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
step_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
step_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |