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b16c309f82
Happy new year to the wonderful Godot community!
850 lines
28 KiB
C++
850 lines
28 KiB
C++
/*************************************************************************/
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/* baked_lightmap.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "baked_lightmap.h"
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#include "core/io/config_file.h"
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#include "core/io/resource_saver.h"
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#include "core/os/dir_access.h"
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#include "core/os/os.h"
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#include "voxel_light_baker.h"
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void BakedLightmapData::set_bounds(const AABB &p_bounds) {
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bounds = p_bounds;
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VS::get_singleton()->lightmap_capture_set_bounds(baked_light, p_bounds);
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}
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AABB BakedLightmapData::get_bounds() const {
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return bounds;
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}
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void BakedLightmapData::set_octree(const PoolVector<uint8_t> &p_octree) {
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VS::get_singleton()->lightmap_capture_set_octree(baked_light, p_octree);
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}
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PoolVector<uint8_t> BakedLightmapData::get_octree() const {
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return VS::get_singleton()->lightmap_capture_get_octree(baked_light);
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}
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void BakedLightmapData::set_cell_space_transform(const Transform &p_xform) {
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cell_space_xform = p_xform;
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VS::get_singleton()->lightmap_capture_set_octree_cell_transform(baked_light, p_xform);
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}
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Transform BakedLightmapData::get_cell_space_transform() const {
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return cell_space_xform;
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}
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void BakedLightmapData::set_cell_subdiv(int p_cell_subdiv) {
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cell_subdiv = p_cell_subdiv;
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VS::get_singleton()->lightmap_capture_set_octree_cell_subdiv(baked_light, p_cell_subdiv);
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}
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int BakedLightmapData::get_cell_subdiv() const {
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return cell_subdiv;
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}
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void BakedLightmapData::set_energy(float p_energy) {
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energy = p_energy;
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VS::get_singleton()->lightmap_capture_set_energy(baked_light, energy);
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}
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float BakedLightmapData::get_energy() const {
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return energy;
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}
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void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) {
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ERR_FAIL_COND(p_lightmap.is_null());
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User user;
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user.path = p_path;
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user.lightmap = p_lightmap;
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user.instance_index = p_instance;
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users.push_back(user);
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}
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int BakedLightmapData::get_user_count() const {
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return users.size();
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}
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NodePath BakedLightmapData::get_user_path(int p_user) const {
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ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
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return users[p_user].path;
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}
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Ref<Texture> BakedLightmapData::get_user_lightmap(int p_user) const {
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ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture>());
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return users[p_user].lightmap;
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}
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int BakedLightmapData::get_user_instance(int p_user) const {
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ERR_FAIL_INDEX_V(p_user, users.size(), -1);
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return users[p_user].instance_index;
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}
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void BakedLightmapData::clear_users() {
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users.clear();
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}
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void BakedLightmapData::_set_user_data(const Array &p_data) {
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ERR_FAIL_COND((p_data.size() % 3) != 0);
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for (int i = 0; i < p_data.size(); i += 3) {
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add_user(p_data[i], p_data[i + 1], p_data[i + 2]);
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}
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}
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Array BakedLightmapData::_get_user_data() const {
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Array ret;
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for (int i = 0; i < users.size(); i++) {
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ret.push_back(users[i].path);
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ret.push_back(users[i].lightmap);
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ret.push_back(users[i].instance_index);
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}
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return ret;
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}
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RID BakedLightmapData::get_rid() const {
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return baked_light;
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}
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void BakedLightmapData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
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ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
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ClassDB::bind_method(D_METHOD("set_bounds", "bounds"), &BakedLightmapData::set_bounds);
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ClassDB::bind_method(D_METHOD("get_bounds"), &BakedLightmapData::get_bounds);
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ClassDB::bind_method(D_METHOD("set_cell_space_transform", "xform"), &BakedLightmapData::set_cell_space_transform);
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ClassDB::bind_method(D_METHOD("get_cell_space_transform"), &BakedLightmapData::get_cell_space_transform);
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ClassDB::bind_method(D_METHOD("set_cell_subdiv", "cell_subdiv"), &BakedLightmapData::set_cell_subdiv);
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ClassDB::bind_method(D_METHOD("get_cell_subdiv"), &BakedLightmapData::get_cell_subdiv);
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ClassDB::bind_method(D_METHOD("set_octree", "octree"), &BakedLightmapData::set_octree);
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ClassDB::bind_method(D_METHOD("get_octree"), &BakedLightmapData::get_octree);
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ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmapData::set_energy);
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ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmapData::get_energy);
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ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap", "instance"), &BakedLightmapData::add_user);
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ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
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ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
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ClassDB::bind_method(D_METHOD("get_user_lightmap", "user_idx"), &BakedLightmapData::get_user_lightmap);
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ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
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}
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BakedLightmapData::BakedLightmapData() {
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baked_light = VS::get_singleton()->lightmap_capture_create();
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energy = 1;
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cell_subdiv = 1;
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}
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BakedLightmapData::~BakedLightmapData() {
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VS::get_singleton()->free(baked_light);
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}
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///////////////////////////
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BakedLightmap::BakeBeginFunc BakedLightmap::bake_begin_function = NULL;
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BakedLightmap::BakeStepFunc BakedLightmap::bake_step_function = NULL;
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BakedLightmap::BakeEndFunc BakedLightmap::bake_end_function = NULL;
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void BakedLightmap::set_bake_cell_size(float p_cell_size) {
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bake_cell_size = p_cell_size;
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}
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float BakedLightmap::get_bake_cell_size() const {
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return bake_cell_size;
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}
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void BakedLightmap::set_capture_cell_size(float p_cell_size) {
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capture_cell_size = p_cell_size;
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}
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float BakedLightmap::get_capture_cell_size() const {
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return capture_cell_size;
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}
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void BakedLightmap::set_extents(const Vector3 &p_extents) {
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extents = p_extents;
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update_gizmo();
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}
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Vector3 BakedLightmap::get_extents() const {
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return extents;
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}
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void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node);
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if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) {
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Ref<Mesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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bool all_have_uv2 = true;
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2)) {
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all_have_uv2 = false;
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break;
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}
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}
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if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) {
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//READY TO BAKE! size hint could be computed if not found, actually..
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AABB aabb = mesh->get_aabb();
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Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
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if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
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PlotMesh pm;
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pm.local_xform = xf;
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pm.mesh = mesh;
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pm.path = get_path_to(mi);
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pm.instance_idx = -1;
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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pm.instance_materials.push_back(mi->get_surface_material(i));
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}
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pm.override_material = mi->get_material_override();
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plot_meshes.push_back(pm);
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}
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}
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}
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}
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Spatial *s = Object::cast_to<Spatial>(p_at_node);
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if (!mi && s) {
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Array meshes = p_at_node->call("get_bake_meshes");
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if (meshes.size() && (meshes.size() & 1) == 0) {
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Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
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for (int i = 0; i < meshes.size(); i += 2) {
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PlotMesh pm;
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Transform mesh_xf = meshes[i + 1];
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pm.local_xform = xf * mesh_xf;
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pm.mesh = meshes[i];
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pm.instance_idx = i / 2;
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if (!pm.mesh.is_valid())
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continue;
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pm.path = get_path_to(s);
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plot_meshes.push_back(pm);
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}
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}
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}
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Light *light = Object::cast_to<Light>(p_at_node);
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if (light && light->get_bake_mode() != Light::BAKE_DISABLED) {
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PlotLight pl;
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Transform xf = get_global_transform().affine_inverse() * light->get_global_transform();
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pl.local_xform = xf;
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pl.light = light;
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plot_lights.push_back(pl);
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}
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for (int i = 0; i < p_at_node->get_child_count(); i++) {
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Node *child = p_at_node->get_child(i);
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if (!child->get_owner())
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continue; //maybe a helper
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_find_meshes_and_lights(child, plot_meshes, plot_lights);
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}
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}
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void BakedLightmap::set_hdr(bool p_enable) {
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hdr = p_enable;
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}
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bool BakedLightmap::is_hdr() const {
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return hdr;
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}
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bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) {
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uint64_t time = OS::get_singleton()->get_ticks_usec();
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BakeTimeData *btd = (BakeTimeData *)ud;
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if (time - btd->last_step > 1000000) {
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int mins_left = p_secs / 60;
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int secs_left = Math::fmod(p_secs, 60.0f);
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int percent = p_progress * 100;
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bool abort = bake_step_function(btd->pass + percent, btd->text + " " + vformat(RTR("%d%%"), percent) + " " + vformat(RTR("(Time Left: %d:%02d s)"), mins_left, secs_left));
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btd->last_step = time;
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if (abort)
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return true;
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}
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return false;
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}
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BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_visual_debug) {
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String save_path;
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if (image_path.begins_with("res://")) {
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save_path = image_path;
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} else {
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if (get_filename() != "") {
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save_path = get_filename().get_base_dir();
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} else if (get_owner() && get_owner()->get_filename() != "") {
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save_path = get_owner()->get_filename().get_base_dir();
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}
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if (save_path == "") {
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return BAKE_ERROR_NO_SAVE_PATH;
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}
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if (image_path != "") {
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save_path.plus_file(image_path);
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}
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}
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{
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//check for valid save path
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DirAccessRef d = DirAccess::open(save_path);
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if (!d) {
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ERR_PRINTS("Invalid Save Path: " + save_path);
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return BAKE_ERROR_NO_SAVE_PATH;
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}
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}
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Ref<BakedLightmapData> new_light_data;
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new_light_data.instance();
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VoxelLightBaker baker;
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int bake_subdiv;
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int capture_subdiv;
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AABB bake_bounds;
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{
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bake_bounds = AABB(-extents, extents * 2.0);
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int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size));
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bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size;
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bake_subdiv = nearest_shift(subdiv) + 1;
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capture_subdiv = bake_subdiv;
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float css = bake_cell_size;
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while (css < capture_cell_size && capture_subdiv > 2) {
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capture_subdiv--;
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css *= 2.0;
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}
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}
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baker.begin_bake(bake_subdiv, bake_bounds);
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List<PlotMesh> mesh_list;
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List<PlotLight> light_list;
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_find_meshes_and_lights(p_from_node ? p_from_node : get_parent(), mesh_list, light_list);
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if (bake_begin_function) {
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bake_begin_function(mesh_list.size() + light_list.size() + 1 + mesh_list.size() * 100);
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}
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int step = 0;
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int pmc = 0;
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for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) {
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if (bake_step_function) {
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bake_step_function(step++, RTR("Plotting Meshes: ") + " (" + itos(pmc + 1) + "/" + itos(mesh_list.size()) + ")");
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}
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pmc++;
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baker.plot_mesh(E->get().local_xform, E->get().mesh, E->get().instance_materials, E->get().override_material);
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}
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pmc = 0;
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baker.begin_bake_light(VoxelLightBaker::BakeQuality(bake_quality), VoxelLightBaker::BakeMode(bake_mode), propagation, energy);
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for (List<PlotLight>::Element *E = light_list.front(); E; E = E->next()) {
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if (bake_step_function) {
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bake_step_function(step++, RTR("Plotting Lights:") + " (" + itos(pmc + 1) + "/" + itos(light_list.size()) + ")");
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}
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pmc++;
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PlotLight pl = E->get();
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switch (pl.light->get_light_type()) {
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case VS::LIGHT_DIRECTIONAL: {
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baker.plot_light_directional(-pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_bake_mode() == Light::BAKE_ALL);
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} break;
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case VS::LIGHT_OMNI: {
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baker.plot_light_omni(pl.local_xform.origin, pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL);
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} break;
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case VS::LIGHT_SPOT: {
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baker.plot_light_spot(pl.local_xform.origin, pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_param(Light::PARAM_SPOT_ANGLE), pl.light->get_param(Light::PARAM_SPOT_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL);
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} break;
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}
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}
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/*if (bake_step_function) {
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bake_step_function(pmc++, RTR("Finishing Plot"));
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}*/
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baker.end_bake();
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Set<String> used_mesh_names;
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pmc = 0;
|
|
for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) {
|
|
|
|
String mesh_name = E->get().mesh->get_name();
|
|
if (mesh_name == "" || mesh_name.find(":") != -1 || mesh_name.find("/") != -1) {
|
|
mesh_name = "LightMap";
|
|
}
|
|
|
|
if (used_mesh_names.has(mesh_name)) {
|
|
int idx = 2;
|
|
String base = mesh_name;
|
|
while (true) {
|
|
mesh_name = base + itos(idx);
|
|
if (!used_mesh_names.has(mesh_name))
|
|
break;
|
|
idx++;
|
|
}
|
|
}
|
|
used_mesh_names.insert(mesh_name);
|
|
|
|
pmc++;
|
|
VoxelLightBaker::LightMapData lm;
|
|
|
|
Error err;
|
|
if (bake_step_function) {
|
|
BakeTimeData btd;
|
|
btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")";
|
|
btd.pass = step;
|
|
btd.last_step = 0;
|
|
err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm, _bake_time, &btd);
|
|
if (err != OK) {
|
|
bake_end_function();
|
|
if (err == ERR_SKIP)
|
|
return BAKE_ERROR_USER_ABORTED;
|
|
return BAKE_ERROR_CANT_CREATE_IMAGE;
|
|
}
|
|
step += 100;
|
|
} else {
|
|
|
|
err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm);
|
|
}
|
|
|
|
if (err == OK) {
|
|
|
|
Ref<Image> image;
|
|
image.instance();
|
|
|
|
uint32_t tex_flags = Texture::FLAGS_DEFAULT;
|
|
if (hdr) {
|
|
|
|
//just save a regular image
|
|
PoolVector<uint8_t> data;
|
|
int s = lm.light.size();
|
|
data.resize(lm.light.size() * 2);
|
|
{
|
|
|
|
PoolVector<uint8_t>::Write w = data.write();
|
|
PoolVector<float>::Read r = lm.light.read();
|
|
uint16_t *hfw = (uint16_t *)w.ptr();
|
|
for (int i = 0; i < s; i++) {
|
|
hfw[i] = Math::make_half_float(r[i]);
|
|
}
|
|
}
|
|
|
|
image->create(lm.width, lm.height, false, Image::FORMAT_RGBH, data);
|
|
|
|
} else {
|
|
|
|
//just save a regular image
|
|
PoolVector<uint8_t> data;
|
|
int s = lm.light.size();
|
|
data.resize(lm.light.size());
|
|
{
|
|
|
|
PoolVector<uint8_t>::Write w = data.write();
|
|
PoolVector<float>::Read r = lm.light.read();
|
|
for (int i = 0; i < s; i += 3) {
|
|
Color c(r[i + 0], r[i + 1], r[i + 2]);
|
|
c = c.to_srgb();
|
|
w[i + 0] = CLAMP(c.r * 255, 0, 255);
|
|
w[i + 1] = CLAMP(c.g * 255, 0, 255);
|
|
w[i + 2] = CLAMP(c.b * 255, 0, 255);
|
|
}
|
|
}
|
|
|
|
image->create(lm.width, lm.height, false, Image::FORMAT_RGB8, data);
|
|
|
|
//This texture is saved to SRGB for two reasons:
|
|
// 1) first is so it looks better when doing the LINEAR->SRGB conversion (more accurate)
|
|
// 2) So it can be used in the GLES2 backend, which does not support linkear workflow
|
|
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
|
|
}
|
|
|
|
String image_path = save_path.plus_file(mesh_name);
|
|
Ref<Texture> texture;
|
|
|
|
if (ResourceLoader::import) {
|
|
|
|
bool srgb = false;
|
|
if (false && hdr) {
|
|
//save hdr
|
|
} else {
|
|
image_path += ".png";
|
|
print_line("image path saving png: " + image_path);
|
|
image->save_png(image_path);
|
|
srgb = true;
|
|
}
|
|
|
|
if (!FileAccess::exists(image_path + ".import")) {
|
|
Ref<ConfigFile> config;
|
|
config.instance();
|
|
config->set_value("remap", "importer", "texture");
|
|
config->set_value("remap", "type", "StreamTexture");
|
|
config->set_value("params", "compress/mode", 2);
|
|
config->set_value("params", "detect_3d", false);
|
|
config->set_value("params", "flags/repeat", false);
|
|
config->set_value("params", "flags/filter", true);
|
|
config->set_value("params", "flags/mipmaps", false);
|
|
config->set_value("params", "flags/srgb", srgb);
|
|
|
|
config->save(image_path + ".import");
|
|
}
|
|
|
|
ResourceLoader::import(image_path);
|
|
texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus?
|
|
} else {
|
|
|
|
image_path += ".text";
|
|
Ref<ImageTexture> tex;
|
|
bool set_path = true;
|
|
if (ResourceCache::has(image_path)) {
|
|
tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
|
|
set_path = false;
|
|
}
|
|
|
|
if (!tex.is_valid()) {
|
|
tex.instance();
|
|
}
|
|
|
|
tex->create_from_image(image, tex_flags);
|
|
|
|
err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
|
|
if (set_path) {
|
|
tex->set_path(image_path);
|
|
}
|
|
texture = tex;
|
|
}
|
|
if (err != OK) {
|
|
if (bake_end_function) {
|
|
bake_end_function();
|
|
}
|
|
ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
|
|
}
|
|
|
|
new_light_data->add_user(E->get().path, texture, E->get().instance_idx);
|
|
}
|
|
}
|
|
|
|
AABB bounds = AABB(-extents, extents * 2);
|
|
new_light_data->set_cell_subdiv(capture_subdiv);
|
|
new_light_data->set_bounds(bounds);
|
|
new_light_data->set_octree(baker.create_capture_octree(capture_subdiv));
|
|
{
|
|
|
|
float bake_bound_size = bake_bounds.get_longest_axis_size();
|
|
Transform to_bounds;
|
|
to_bounds.basis.scale(Vector3(bake_bound_size, bake_bound_size, bake_bound_size));
|
|
to_bounds.origin = bounds.position;
|
|
|
|
Transform to_grid;
|
|
to_grid.basis.scale(Vector3(1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1)));
|
|
|
|
Transform to_cell_space = to_grid * to_bounds.affine_inverse();
|
|
new_light_data->set_cell_space_transform(to_cell_space);
|
|
}
|
|
|
|
if (bake_end_function) {
|
|
bake_end_function();
|
|
}
|
|
|
|
//create the data for visual server
|
|
|
|
if (p_create_visual_debug) {
|
|
MultiMeshInstance *mmi = memnew(MultiMeshInstance);
|
|
mmi->set_multimesh(baker.create_debug_multimesh(VoxelLightBaker::DEBUG_LIGHT));
|
|
add_child(mmi);
|
|
#ifdef TOOLS_ENABLED
|
|
if (get_tree()->get_edited_scene_root() == this) {
|
|
mmi->set_owner(this);
|
|
} else {
|
|
mmi->set_owner(get_owner());
|
|
}
|
|
#else
|
|
mmi->set_owner(get_owner());
|
|
#endif
|
|
}
|
|
|
|
set_light_data(new_light_data);
|
|
|
|
return BAKE_ERROR_OK;
|
|
}
|
|
|
|
void BakedLightmap::_notification(int p_what) {
|
|
if (p_what == NOTIFICATION_READY) {
|
|
|
|
if (light_data.is_valid()) {
|
|
_assign_lightmaps();
|
|
}
|
|
request_ready(); //will need ready again if re-enters tree
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_EXIT_TREE) {
|
|
|
|
if (light_data.is_valid()) {
|
|
_clear_lightmaps();
|
|
}
|
|
}
|
|
}
|
|
|
|
void BakedLightmap::_assign_lightmaps() {
|
|
|
|
ERR_FAIL_COND(!light_data.is_valid());
|
|
|
|
for (int i = 0; i < light_data->get_user_count(); i++) {
|
|
Ref<Texture> lightmap = light_data->get_user_lightmap(i);
|
|
ERR_CONTINUE(!lightmap.is_valid());
|
|
|
|
Node *node = get_node(light_data->get_user_path(i));
|
|
int instance_idx = light_data->get_user_instance(i);
|
|
if (instance_idx >= 0) {
|
|
RID instance = node->call("get_bake_mesh_instance", instance_idx);
|
|
if (instance.is_valid()) {
|
|
VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), lightmap->get_rid());
|
|
}
|
|
} else {
|
|
VisualInstance *vi = Object::cast_to<VisualInstance>(node);
|
|
ERR_CONTINUE(!vi);
|
|
VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid());
|
|
}
|
|
}
|
|
}
|
|
|
|
void BakedLightmap::_clear_lightmaps() {
|
|
ERR_FAIL_COND(!light_data.is_valid());
|
|
for (int i = 0; i < light_data->get_user_count(); i++) {
|
|
Node *node = get_node(light_data->get_user_path(i));
|
|
int instance_idx = light_data->get_user_instance(i);
|
|
if (instance_idx >= 0) {
|
|
RID instance = node->call("get_bake_mesh_instance", instance_idx);
|
|
if (instance.is_valid()) {
|
|
VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), RID());
|
|
}
|
|
} else {
|
|
VisualInstance *vi = Object::cast_to<VisualInstance>(node);
|
|
ERR_CONTINUE(!vi);
|
|
VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), RID());
|
|
}
|
|
}
|
|
}
|
|
|
|
void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
|
|
|
|
if (light_data.is_valid()) {
|
|
if (is_inside_tree()) {
|
|
_clear_lightmaps();
|
|
}
|
|
set_base(RID());
|
|
}
|
|
light_data = p_data;
|
|
|
|
if (light_data.is_valid()) {
|
|
set_base(light_data->get_rid());
|
|
if (is_inside_tree()) {
|
|
_assign_lightmaps();
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
|
|
|
|
return light_data;
|
|
}
|
|
|
|
void BakedLightmap::_debug_bake() {
|
|
bake(get_parent(), true);
|
|
}
|
|
|
|
void BakedLightmap::set_propagation(float p_propagation) {
|
|
propagation = p_propagation;
|
|
}
|
|
|
|
float BakedLightmap::get_propagation() const {
|
|
|
|
return propagation;
|
|
}
|
|
|
|
void BakedLightmap::set_energy(float p_energy) {
|
|
energy = p_energy;
|
|
}
|
|
|
|
float BakedLightmap::get_energy() const {
|
|
|
|
return energy;
|
|
}
|
|
|
|
void BakedLightmap::set_bake_quality(BakeQuality p_quality) {
|
|
bake_quality = p_quality;
|
|
}
|
|
|
|
BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const {
|
|
return bake_quality;
|
|
}
|
|
|
|
void BakedLightmap::set_bake_mode(BakeMode p_mode) {
|
|
bake_mode = p_mode;
|
|
}
|
|
|
|
BakedLightmap::BakeMode BakedLightmap::get_bake_mode() const {
|
|
return bake_mode;
|
|
}
|
|
|
|
void BakedLightmap::set_image_path(const String &p_path) {
|
|
image_path = p_path;
|
|
}
|
|
|
|
String BakedLightmap::get_image_path() const {
|
|
return image_path;
|
|
}
|
|
|
|
AABB BakedLightmap::get_aabb() const {
|
|
return AABB(-extents, extents * 2);
|
|
}
|
|
PoolVector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
|
|
return PoolVector<Face3>();
|
|
}
|
|
|
|
void BakedLightmap::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
|
|
ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bake_cell_size", "bake_cell_size"), &BakedLightmap::set_bake_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_bake_cell_size"), &BakedLightmap::get_bake_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_capture_cell_size", "capture_cell_size"), &BakedLightmap::set_capture_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_capture_cell_size"), &BakedLightmap::get_capture_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality);
|
|
ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &BakedLightmap::set_bake_mode);
|
|
ClassDB::bind_method(D_METHOD("get_bake_mode"), &BakedLightmap::get_bake_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents);
|
|
ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation);
|
|
ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmap::set_energy);
|
|
ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmap::get_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_hdr", "hdr"), &BakedLightmap::set_hdr);
|
|
ClassDB::bind_method(D_METHOD("is_hdr"), &BakedLightmap::is_hdr);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_image_path", "image_path"), &BakedLightmap::set_image_path);
|
|
ClassDB::bind_method(D_METHOD("get_image_path"), &BakedLightmap::get_image_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &BakedLightmap::bake, DEFVAL(Variant()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("debug_bake"), &BakedLightmap::_debug_bake);
|
|
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
|
|
|
ADD_GROUP("Bake", "bake_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_bake_cell_size", "get_bake_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_bake_quality", "get_bake_quality");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mode", PROPERTY_HINT_ENUM, "ConeTrace,RayTrace"), "set_bake_mode", "get_bake_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_hdr"), "set_hdr", "is_hdr");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "bake_extents"), "set_extents", "get_extents");
|
|
ADD_GROUP("Capture", "capture_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "capture_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_capture_cell_size", "get_capture_cell_size");
|
|
ADD_GROUP("Data", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path", PROPERTY_HINT_DIR), "set_image_path", "get_image_path");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedLightmapData"), "set_light_data", "get_light_data");
|
|
|
|
BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW);
|
|
BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM);
|
|
BIND_ENUM_CONSTANT(BAKE_QUALITY_HIGH);
|
|
BIND_ENUM_CONSTANT(BAKE_MODE_CONE_TRACE);
|
|
BIND_ENUM_CONSTANT(BAKE_MODE_RAY_TRACE);
|
|
|
|
BIND_ENUM_CONSTANT(BAKE_ERROR_OK);
|
|
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH);
|
|
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES);
|
|
BIND_ENUM_CONSTANT(BAKE_ERROR_CANT_CREATE_IMAGE);
|
|
BIND_ENUM_CONSTANT(BAKE_ERROR_USER_ABORTED);
|
|
}
|
|
|
|
BakedLightmap::BakedLightmap() {
|
|
|
|
extents = Vector3(10, 10, 10);
|
|
bake_cell_size = 0.25;
|
|
capture_cell_size = 0.5;
|
|
|
|
bake_quality = BAKE_QUALITY_MEDIUM;
|
|
bake_mode = BAKE_MODE_CONE_TRACE;
|
|
energy = 1;
|
|
propagation = 1;
|
|
hdr = false;
|
|
image_path = ".";
|
|
set_disable_scale(true);
|
|
}
|