godot/modules/mono
Ignacio Roldán Etcheverry ed298f5982
Merge pull request #36756 from aaronfranke/mono-vec2i3i
[Mono] Add Vector2i and Vector3i
2020-03-18 02:23:03 +01:00
..
build_scripts Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor [Mono] Marshaling for Vector2i, Vector3i, and Rect2i 2020-03-17 18:03:28 -04:00
glue Merge pull request #36756 from aaronfranke/mono-vec2i3i 2020-03-18 02:23:03 +01:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd Merge pull request #36756 from aaronfranke/mono-vec2i3i 2020-03-18 02:23:03 +01:00
utils Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
__init__.py
.gitignore
class_db_api_json.cpp Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
class_db_api_json.h
config.py
csharp_script.cpp Merge pull request #36756 from aaronfranke/mono-vec2i3i 2020-03-18 02:23:03 +01:00
csharp_script.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
register_types.cpp
register_types.h
SCsub Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
signal_awaiter_utils.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00