godot/core/debugger
Fabio Alessandrelli ed225faf31 Add support for multiple RemoteDebuggerPeer(s).
It is now possible to register protocol handlers (default tcp://) to
support additional debugging communication layers (e.g. websocket).
2020-05-12 15:09:13 +02:00
..
debugger_marshalls.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger_marshalls.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
engine_debugger.cpp Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
engine_debugger.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
local_debugger.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
local_debugger.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
remote_debugger_peer.cpp Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
remote_debugger_peer.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
remote_debugger.cpp Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
remote_debugger.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
script_debugger.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
script_debugger.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00