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587 lines
22 KiB
C++
587 lines
22 KiB
C++
/**************************************************************************/
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/* core_bind.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CORE_BIND_H
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#define CORE_BIND_H
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#include "core/debugger/engine_profiler.h"
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#include "core/io/image.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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#include "core/templates/safe_refcount.h"
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class MainLoop;
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template <typename T>
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class TypedArray;
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namespace core_bind {
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class ResourceLoader : public Object {
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GDCLASS(ResourceLoader, Object);
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protected:
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static void _bind_methods();
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static ResourceLoader *singleton;
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public:
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enum ThreadLoadStatus {
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THREAD_LOAD_INVALID_RESOURCE,
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THREAD_LOAD_IN_PROGRESS,
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THREAD_LOAD_FAILED,
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THREAD_LOAD_LOADED
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};
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enum CacheMode {
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CACHE_MODE_IGNORE, // Resource and subresources do not use path cache, no path is set into resource.
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CACHE_MODE_REUSE, // Resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available.
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CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk.
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};
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static ResourceLoader *get_singleton() { return singleton; }
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Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
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Ref<Resource> load_threaded_get(const String &p_path);
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Ref<Resource> load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
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Vector<String> get_recognized_extensions_for_type(const String &p_type);
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void add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front);
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void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader);
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void set_abort_on_missing_resources(bool p_abort);
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PackedStringArray get_dependencies(const String &p_path);
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bool has_cached(const String &p_path);
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bool exists(const String &p_path, const String &p_type_hint = "");
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ResourceUID::ID get_resource_uid(const String &p_path);
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ResourceLoader() { singleton = this; }
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};
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class ResourceSaver : public Object {
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GDCLASS(ResourceSaver, Object);
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protected:
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static void _bind_methods();
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static ResourceSaver *singleton;
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public:
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enum SaverFlags {
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FLAG_NONE = 0,
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FLAG_RELATIVE_PATHS = 1,
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FLAG_BUNDLE_RESOURCES = 2,
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FLAG_CHANGE_PATH = 4,
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FLAG_OMIT_EDITOR_PROPERTIES = 8,
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FLAG_SAVE_BIG_ENDIAN = 16,
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FLAG_COMPRESS = 32,
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FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
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};
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static ResourceSaver *get_singleton() { return singleton; }
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Error save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags);
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Vector<String> get_recognized_extensions(const Ref<Resource> &p_resource);
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void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front);
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void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
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ResourceSaver() { singleton = this; }
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};
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class OS : public Object {
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GDCLASS(OS, Object);
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mutable HashMap<String, bool> feature_cache;
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protected:
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static void _bind_methods();
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static OS *singleton;
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public:
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enum RenderingDriver {
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RENDERING_DRIVER_VULKAN,
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RENDERING_DRIVER_OPENGL3,
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RENDERING_DRIVER_D3D12,
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};
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virtual PackedStringArray get_connected_midi_inputs();
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virtual void open_midi_inputs();
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virtual void close_midi_inputs();
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void set_low_processor_usage_mode(bool p_enabled);
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bool is_in_low_processor_usage_mode() const;
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void set_low_processor_usage_mode_sleep_usec(int p_usec);
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int get_low_processor_usage_mode_sleep_usec() const;
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void set_delta_smoothing(bool p_enabled);
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bool is_delta_smoothing_enabled() const;
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void alert(const String &p_alert, const String &p_title = "ALERT!");
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void crash(const String &p_message);
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Vector<String> get_system_fonts() const;
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String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
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Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
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String get_executable_path() const;
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String read_string_from_stdin();
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int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
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int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
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int create_instance(const Vector<String> &p_arguments);
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Error kill(int p_pid);
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Error shell_open(String p_uri);
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Error shell_show_in_file_manager(String p_path, bool p_open_folder = true);
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bool is_process_running(int p_pid) const;
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int get_process_id() const;
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void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
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bool is_restart_on_exit_set() const;
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Vector<String> get_restart_on_exit_arguments() const;
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bool has_environment(const String &p_var) const;
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String get_environment(const String &p_var) const;
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void set_environment(const String &p_var, const String &p_value) const;
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void unset_environment(const String &p_var) const;
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String get_name() const;
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String get_distribution_name() const;
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String get_version() const;
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Vector<String> get_cmdline_args();
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Vector<String> get_cmdline_user_args();
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Vector<String> get_video_adapter_driver_info() const;
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String get_locale() const;
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String get_locale_language() const;
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String get_model_name() const;
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bool is_debug_build() const;
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String get_unique_id() const;
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String get_keycode_string(Key p_code) const;
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bool is_keycode_unicode(char32_t p_unicode) const;
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Key find_keycode_from_string(const String &p_code) const;
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void set_use_file_access_save_and_swap(bool p_enable);
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uint64_t get_static_memory_usage() const;
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uint64_t get_static_memory_peak_usage() const;
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Dictionary get_memory_info() const;
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void delay_usec(int p_usec) const;
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void delay_msec(int p_msec) const;
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uint64_t get_ticks_msec() const;
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uint64_t get_ticks_usec() const;
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bool is_userfs_persistent() const;
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bool is_stdout_verbose() const;
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int get_processor_count() const;
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String get_processor_name() const;
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enum SystemDir {
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SYSTEM_DIR_DESKTOP,
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SYSTEM_DIR_DCIM,
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SYSTEM_DIR_DOCUMENTS,
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SYSTEM_DIR_DOWNLOADS,
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SYSTEM_DIR_MOVIES,
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SYSTEM_DIR_MUSIC,
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SYSTEM_DIR_PICTURES,
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SYSTEM_DIR_RINGTONES,
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};
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String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
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Error move_to_trash(const String &p_path) const;
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String get_user_data_dir() const;
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String get_config_dir() const;
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String get_data_dir() const;
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String get_cache_dir() const;
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Error set_thread_name(const String &p_name);
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::Thread::ID get_thread_caller_id() const;
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::Thread::ID get_main_thread_id() const;
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bool has_feature(const String &p_feature) const;
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bool is_sandboxed() const;
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bool request_permission(const String &p_name);
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bool request_permissions();
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Vector<String> get_granted_permissions() const;
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void revoke_granted_permissions();
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static OS *get_singleton() { return singleton; }
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OS() { singleton = this; }
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};
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class Geometry2D : public Object {
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GDCLASS(Geometry2D, Object);
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static Geometry2D *singleton;
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protected:
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static void _bind_methods();
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public:
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static Geometry2D *get_singleton();
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Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
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Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
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Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
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Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
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Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
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bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
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bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
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real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
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bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
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bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
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Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
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Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
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Vector<Point2> convex_hull(const Vector<Point2> &p_points);
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TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);
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enum PolyBooleanOperation {
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OPERATION_UNION,
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OPERATION_DIFFERENCE,
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OPERATION_INTERSECTION,
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OPERATION_XOR
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};
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// 2D polygon boolean operations.
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TypedArray<PackedVector2Array> merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
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TypedArray<PackedVector2Array> clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
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TypedArray<PackedVector2Array> intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
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TypedArray<PackedVector2Array> exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
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// 2D polyline vs polygon operations.
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TypedArray<PackedVector2Array> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
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TypedArray<PackedVector2Array> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
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// 2D offset polygons/polylines.
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enum PolyJoinType {
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JOIN_SQUARE,
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JOIN_ROUND,
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JOIN_MITER
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};
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enum PolyEndType {
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END_POLYGON,
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END_JOINED,
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END_BUTT,
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END_SQUARE,
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END_ROUND
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};
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TypedArray<PackedVector2Array> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
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TypedArray<PackedVector2Array> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
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Dictionary make_atlas(const Vector<Size2> &p_rects);
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Geometry2D() { singleton = this; }
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};
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class Geometry3D : public Object {
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GDCLASS(Geometry3D, Object);
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static Geometry3D *singleton;
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protected:
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static void _bind_methods();
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public:
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static Geometry3D *get_singleton();
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Vector<Vector3> compute_convex_mesh_points(const TypedArray<Plane> &p_planes);
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TypedArray<Plane> build_box_planes(const Vector3 &p_extents);
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TypedArray<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
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TypedArray<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
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Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
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Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
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Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
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Vector3 get_triangle_barycentric_coords(const Vector3 &p_point, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
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Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
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Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
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Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
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Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
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Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
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Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
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Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points);
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Geometry3D() { singleton = this; }
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};
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class Marshalls : public Object {
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GDCLASS(Marshalls, Object);
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static Marshalls *singleton;
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protected:
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static void _bind_methods();
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public:
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static Marshalls *get_singleton();
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String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
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Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
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String raw_to_base64(const Vector<uint8_t> &p_arr);
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Vector<uint8_t> base64_to_raw(const String &p_str);
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String utf8_to_base64(const String &p_str);
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String base64_to_utf8(const String &p_str);
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Marshalls() { singleton = this; }
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~Marshalls() { singleton = nullptr; }
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};
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class Mutex : public RefCounted {
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GDCLASS(Mutex, RefCounted);
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::Mutex mutex;
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static void _bind_methods();
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public:
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void lock();
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bool try_lock();
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void unlock();
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};
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class Semaphore : public RefCounted {
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GDCLASS(Semaphore, RefCounted);
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::Semaphore semaphore;
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static void _bind_methods();
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public:
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void wait();
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bool try_wait();
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void post();
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};
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class Thread : public RefCounted {
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GDCLASS(Thread, RefCounted);
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protected:
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Variant ret;
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SafeFlag running;
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Callable target_callable;
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::Thread thread;
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static void _bind_methods();
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static void _start_func(void *ud);
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public:
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
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PRIORITY_HIGH,
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PRIORITY_MAX
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};
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Error start(const Callable &p_callable, Priority p_priority = PRIORITY_NORMAL);
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String get_id() const;
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bool is_started() const;
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bool is_alive() const;
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Variant wait_to_finish();
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static void set_thread_safety_checks_enabled(bool p_enabled);
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};
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namespace special {
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class ClassDB : public Object {
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GDCLASS(ClassDB, Object);
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protected:
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static void _bind_methods();
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public:
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PackedStringArray get_class_list() const;
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PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
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StringName get_parent_class(const StringName &p_class) const;
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bool class_exists(const StringName &p_class) const;
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bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
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bool can_instantiate(const StringName &p_class) const;
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Variant instantiate(const StringName &p_class) const;
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|
|
bool class_has_signal(const StringName &p_class, const StringName &p_signal) const;
|
|
Dictionary class_get_signal(const StringName &p_class, const StringName &p_signal) const;
|
|
TypedArray<Dictionary> class_get_signal_list(const StringName &p_class, bool p_no_inheritance = false) const;
|
|
|
|
TypedArray<Dictionary> class_get_property_list(const StringName &p_class, bool p_no_inheritance = false) const;
|
|
Variant class_get_property(Object *p_object, const StringName &p_property) const;
|
|
Error class_set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
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|
|
|
bool class_has_method(const StringName &p_class, const StringName &p_method, bool p_no_inheritance = false) const;
|
|
|
|
TypedArray<Dictionary> class_get_method_list(const StringName &p_class, bool p_no_inheritance = false) const;
|
|
|
|
PackedStringArray class_get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
|
|
bool class_has_integer_constant(const StringName &p_class, const StringName &p_name) const;
|
|
int64_t class_get_integer_constant(const StringName &p_class, const StringName &p_name) const;
|
|
|
|
bool class_has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
|
|
PackedStringArray class_get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
|
|
PackedStringArray class_get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
|
|
StringName class_get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
|
|
|
|
bool is_class_enabled(const StringName &p_class) const;
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|
|
ClassDB() {}
|
|
~ClassDB() {}
|
|
};
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|
|
} // namespace special
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|
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class Engine : public Object {
|
|
GDCLASS(Engine, Object);
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|
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protected:
|
|
static void _bind_methods();
|
|
static Engine *singleton;
|
|
|
|
public:
|
|
static Engine *get_singleton() { return singleton; }
|
|
void set_physics_ticks_per_second(int p_ips);
|
|
int get_physics_ticks_per_second() const;
|
|
|
|
void set_max_physics_steps_per_frame(int p_max_physics_steps);
|
|
int get_max_physics_steps_per_frame() const;
|
|
|
|
void set_physics_jitter_fix(double p_threshold);
|
|
double get_physics_jitter_fix() const;
|
|
double get_physics_interpolation_fraction() const;
|
|
|
|
void set_max_fps(int p_fps);
|
|
int get_max_fps() const;
|
|
|
|
double get_frames_per_second() const;
|
|
uint64_t get_physics_frames() const;
|
|
uint64_t get_process_frames() const;
|
|
|
|
int get_frames_drawn();
|
|
|
|
void set_time_scale(double p_scale);
|
|
double get_time_scale();
|
|
|
|
MainLoop *get_main_loop() const;
|
|
|
|
Dictionary get_version_info() const;
|
|
Dictionary get_author_info() const;
|
|
TypedArray<Dictionary> get_copyright_info() const;
|
|
Dictionary get_donor_info() const;
|
|
Dictionary get_license_info() const;
|
|
String get_license_text() const;
|
|
|
|
String get_architecture_name() const;
|
|
|
|
bool is_in_physics_frame() const;
|
|
|
|
bool has_singleton(const StringName &p_name) const;
|
|
Object *get_singleton_object(const StringName &p_name) const;
|
|
void register_singleton(const StringName &p_name, Object *p_object);
|
|
void unregister_singleton(const StringName &p_name);
|
|
Vector<String> get_singleton_list() const;
|
|
|
|
Error register_script_language(ScriptLanguage *p_language);
|
|
Error unregister_script_language(const ScriptLanguage *p_language);
|
|
int get_script_language_count();
|
|
ScriptLanguage *get_script_language(int p_index) const;
|
|
|
|
void set_editor_hint(bool p_enabled);
|
|
bool is_editor_hint() const;
|
|
|
|
// `set_write_movie_path()` is not exposed to the scripting API as changing it at run-time has no effect.
|
|
String get_write_movie_path() const;
|
|
|
|
void set_print_error_messages(bool p_enabled);
|
|
bool is_printing_error_messages() const;
|
|
|
|
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
|
|
|
|
Engine() { singleton = this; }
|
|
};
|
|
|
|
class EngineDebugger : public Object {
|
|
GDCLASS(EngineDebugger, Object);
|
|
|
|
HashMap<StringName, Callable> captures;
|
|
HashMap<StringName, Ref<EngineProfiler>> profilers;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
static EngineDebugger *singleton;
|
|
|
|
public:
|
|
static EngineDebugger *get_singleton() { return singleton; }
|
|
|
|
bool is_active();
|
|
|
|
void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler);
|
|
void unregister_profiler(const StringName &p_name);
|
|
bool is_profiling(const StringName &p_name);
|
|
bool has_profiler(const StringName &p_name);
|
|
void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
|
|
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
|
|
|
|
void register_message_capture(const StringName &p_name, const Callable &p_callable);
|
|
void unregister_message_capture(const StringName &p_name);
|
|
bool has_capture(const StringName &p_name);
|
|
|
|
void send_message(const String &p_msg, const Array &p_data);
|
|
|
|
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
|
|
|
|
EngineDebugger() { singleton = this; }
|
|
~EngineDebugger();
|
|
};
|
|
|
|
} // namespace core_bind
|
|
|
|
VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
|
|
VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
|
|
|
|
VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
|
|
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
|
|
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
|
|
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::Thread::Priority);
|
|
|
|
#endif // CORE_BIND_H
|