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https://github.com/godotengine/godot.git
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3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
105 lines
4.4 KiB
C++
105 lines
4.4 KiB
C++
/*************************************************************************/
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/* check_box.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "check_box.h"
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#include "servers/visual_server.h"
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Size2 CheckBox::get_icon_size() const {
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Ref<Texture2D> checked = Control::get_icon("checked");
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Ref<Texture2D> unchecked = Control::get_icon("unchecked");
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Ref<Texture2D> radio_checked = Control::get_icon("radio_checked");
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Ref<Texture2D> radio_unchecked = Control::get_icon("radio_unchecked");
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Size2 tex_size = Size2(0, 0);
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if (!checked.is_null())
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tex_size = Size2(checked->get_width(), checked->get_height());
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if (!unchecked.is_null())
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tex_size = Size2(MAX(tex_size.width, unchecked->get_width()), MAX(tex_size.height, unchecked->get_height()));
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if (!radio_checked.is_null())
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tex_size = Size2(MAX(tex_size.width, radio_checked->get_width()), MAX(tex_size.height, radio_checked->get_height()));
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if (!radio_unchecked.is_null())
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tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height()));
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return tex_size;
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}
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Size2 CheckBox::get_minimum_size() const {
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Size2 minsize = Button::get_minimum_size();
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Size2 tex_size = get_icon_size();
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minsize.width += tex_size.width;
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if (get_text().length() > 0) {
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minsize.width += get_constant("hseparation");
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}
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Ref<StyleBox> sb = get_stylebox("normal");
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minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(MARGIN_TOP) + sb->get_margin(MARGIN_BOTTOM));
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return minsize;
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}
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void CheckBox::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED) {
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_set_internal_margin(MARGIN_LEFT, get_icon_size().width);
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} else if (p_what == NOTIFICATION_DRAW) {
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RID ci = get_canvas_item();
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Ref<Texture2D> on = Control::get_icon(is_radio() ? "radio_checked" : "checked");
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Ref<Texture2D> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
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Ref<StyleBox> sb = get_stylebox("normal");
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Vector2 ofs;
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ofs.x = sb->get_margin(MARGIN_LEFT);
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ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_constant("check_vadjust");
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if (is_pressed())
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on->draw(ci, ofs);
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else
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off->draw(ci, ofs);
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}
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}
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bool CheckBox::is_radio() {
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return get_button_group().is_valid();
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}
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CheckBox::CheckBox(const String &p_text) :
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Button(p_text) {
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set_toggle_mode(true);
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set_text_align(ALIGN_LEFT);
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_set_internal_margin(MARGIN_LEFT, get_icon_size().width);
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}
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CheckBox::~CheckBox() {
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}
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