godot/doc
Hugo Locurcio ecdd46ff22
Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.

(cherry picked from commit 491acf346d)
2021-12-16 22:58:10 +01:00
..
classes Document sampling a TextureArray with sRGB -> linear conversion 2021-12-16 22:58:10 +01:00
tools Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00
translations i18n: Sync classref translations with current docs 2021-12-16 17:05:08 +01:00
Doxyfile
Makefile Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00