godot/platform/android
Ruslan Mustakov ea7223d181 Set Android minSdkVersion to 18
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
2017-09-20 11:49:46 +07:00
..
export Fix unused variable warnings 2017-09-08 15:03:53 +02:00
globals
java Make GDNative work on Android 2017-08-30 18:14:19 +07:00
android_native_app_glue.c
android_native_app_glue.h
AndroidManifest.xml.template Set Android minSdkVersion to 18 2017-09-20 11:49:46 +07:00
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp Fix files header 2017-09-01 21:07:55 +07:00
audio_driver_opensl.h
build.gradle.template
cpu-features.c
cpu-features.h
detect.py Make GDNative work on Android 2017-08-30 18:14:19 +07:00
dir_access_android.cpp
dir_access_android.h
dir_access_jandroid.cpp
dir_access_jandroid.h
file_access_android.cpp
file_access_android.h
file_access_jandroid.cpp
file_access_jandroid.h
godot_android.cpp
ifaddrs_android.cpp
ifaddrs_android.h
java_class_wrapper.cpp
java_class_wrapper.h
java_glue.cpp Make GDNative work on Android 2017-08-30 18:14:19 +07:00
java_glue.h Make GDNative work on Android 2017-08-30 18:14:19 +07:00
logo.png
os_android.cpp Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
os_android.h
platform_config.h
power_android.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_android.h Fix enums bindings 2017-09-13 20:57:07 +03:00
run_icon.png
SCsub Set Android minSdkVersion to 18 2017-09-20 11:49:46 +07:00
sign.sh
thread_jandroid.cpp
thread_jandroid.h