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331 lines
9.1 KiB
XML
331 lines
9.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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2D Particle emitter
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</brief_description>
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<description>
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Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist).
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="capture_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="get_amount" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the amount of particles spawned at each emission
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</description>
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</method>
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<method name="get_draw_order" qualifiers="const">
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<return type="int" enum="Particles2D.DrawOrder">
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</return>
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<description>
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</description>
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</method>
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<method name="get_explosiveness_ratio" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_fixed_fps" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_fractional_delta" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_h_frames" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_lifetime" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Gets the amount of seconds that each particle will be visible.
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</description>
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</method>
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<method name="get_normal_map" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_one_shot" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_pre_process_time" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_process_material" qualifiers="const">
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<return type="Material">
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</return>
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<description>
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</description>
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</method>
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<method name="get_randomness_ratio" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_speed_scale" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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Returns the texture for emitted particles
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</description>
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</method>
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<method name="get_use_local_coordinates" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_v_frames" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_visibility_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="is_emitting" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns whether this emitter is currently emitting or not
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</description>
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</method>
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<method name="restart">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="set_amount">
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<return type="void">
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</return>
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<argument index="0" name="amount" type="int">
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</argument>
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<description>
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Sets the amount of particles spawned at each emission
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</description>
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</method>
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<method name="set_draw_order">
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<return type="void">
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</return>
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<argument index="0" name="order" type="int" enum="Particles2D.DrawOrder">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emitting">
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<return type="void">
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</return>
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<argument index="0" name="emitting" type="bool">
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</argument>
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<description>
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If this is set to true then the particle emitter will emit particles, if its false it will not.
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</description>
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</method>
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<method name="set_explosiveness_ratio">
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<return type="void">
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</return>
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<argument index="0" name="ratio" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_fixed_fps">
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<return type="void">
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</return>
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<argument index="0" name="fps" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_fractional_delta">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_h_frames">
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<return type="void">
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</return>
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<argument index="0" name="frames" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_lifetime">
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<return type="void">
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</return>
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<argument index="0" name="secs" type="float">
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</argument>
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<description>
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Sets the amount of seconds that each particle will be visible.
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</description>
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</method>
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<method name="set_normal_map">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_one_shot">
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<return type="void">
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</return>
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<argument index="0" name="secs" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pre_process_time">
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<return type="void">
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</return>
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<argument index="0" name="secs" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_process_material">
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<return type="void">
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</return>
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<argument index="0" name="material" type="Material">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_randomness_ratio">
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<return type="void">
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</return>
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<argument index="0" name="ratio" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_speed_scale">
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<return type="void">
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</return>
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<argument index="0" name="scale" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_use_local_coordinates">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_v_frames">
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<return type="void">
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</return>
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<argument index="0" name="frames" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_visibility_rect">
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<return type="void">
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</return>
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<argument index="0" name="aabb" type="Rect2">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="amount" type="int" setter="set_amount" getter="get_amount">
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</member>
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<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder">
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</member>
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<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
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</member>
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<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
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</member>
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<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
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</member>
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
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</member>
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<member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
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</member>
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<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
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</member>
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<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
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</member>
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<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
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</member>
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<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
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</member>
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<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
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</member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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</member>
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<member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
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</member>
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<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
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</member>
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</members>
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<constants>
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<constant name="DRAW_ORDER_INDEX" value="0">
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</constant>
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<constant name="DRAW_ORDER_LIFETIME" value="1">
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</constant>
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</constants>
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</class>
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