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demos Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
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drivers Merge branch 'master' of https://github.com/godotengine/godot 2015-12-07 11:51:01 -03:00
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modules -Display on animation editor which keys are invalid and which tracks are unresolved 2015-12-05 14:18:22 -03:00
platform some fixes 2015-12-06 20:22:45 -03:00
scene better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
servers -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
tools Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 11:23:23 -03:00
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README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now. 2015-12-04 10:18:28 -03:00
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics