godot/core/input
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
..
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input_builders.py
input_event.cpp
input_event.h Add override keywords. 2020-07-10 13:56:54 +01:00
input_map.cpp Renamed InputMap.get_action_list to InputMap.get_action_events 2020-06-15 14:01:53 +02:00
input_map.h Renamed InputMap.get_action_list to InputMap.get_action_events 2020-06-15 14:01:53 +02:00
input.cpp
input.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00