godot/platform/windows
Juan Linietsky 085483e885 -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
..
export
context_gl_win.cpp Explicitly set OpenGL profile to core (X11, Windows). 2018-03-06 15:53:30 +02:00
context_gl_win.h
crash_handler_win.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Tweak some help texts in the build system 2018-06-07 21:40:54 +02:00
godot_res.rc
godot_win.cpp
godot.ico
joypad.cpp
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project 2018-07-03 18:53:27 -03:00
os_windows.h IME context detection. 2018-06-11 17:22:11 +01:00
platform_config.h
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h