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ec19ed3723
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. |
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basis_universal | ||
bmp | ||
bullet | ||
camera | ||
csg | ||
cvtt | ||
dds | ||
denoise | ||
enet | ||
etcpak | ||
fbx | ||
freetype | ||
gdnative | ||
gdscript | ||
glslang | ||
gltf | ||
gridmap | ||
hdr | ||
jpg | ||
jsonrpc | ||
lightmapper_rd | ||
mbedtls | ||
meshoptimizer | ||
minimp3 | ||
mobile_vr | ||
mono | ||
msdfgen | ||
navigation | ||
ogg | ||
opensimplex | ||
opus | ||
pvr | ||
raycast | ||
regex | ||
squish | ||
svg | ||
text_server_adv | ||
text_server_fb | ||
tga | ||
theora | ||
tinyexr | ||
upnp | ||
vhacd | ||
visual_script | ||
vorbis | ||
webm | ||
webp | ||
webrtc | ||
websocket | ||
webxr | ||
xatlas_unwrap | ||
modules_builders.py | ||
register_module_types.h | ||
SCsub |