mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
ec19ed3723
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. |
||
---|---|---|
.. | ||
atlas_import_failed.xpm | ||
collada.cpp | ||
collada.h | ||
dynamicfont_import_settings.cpp | ||
dynamicfont_import_settings.h | ||
editor_import_collada.cpp | ||
editor_import_collada.h | ||
editor_import_plugin.cpp | ||
editor_import_plugin.h | ||
resource_importer_bitmask.cpp | ||
resource_importer_bitmask.h | ||
resource_importer_bmfont.cpp | ||
resource_importer_bmfont.h | ||
resource_importer_csv_translation.cpp | ||
resource_importer_csv_translation.h | ||
resource_importer_dynamicfont.cpp | ||
resource_importer_dynamicfont.h | ||
resource_importer_image.cpp | ||
resource_importer_image.h | ||
resource_importer_imagefont.cpp | ||
resource_importer_imagefont.h | ||
resource_importer_layered_texture.cpp | ||
resource_importer_layered_texture.h | ||
resource_importer_obj.cpp | ||
resource_importer_obj.h | ||
resource_importer_scene.cpp | ||
resource_importer_scene.h | ||
resource_importer_shader_file.cpp | ||
resource_importer_shader_file.h | ||
resource_importer_texture_atlas.cpp | ||
resource_importer_texture_atlas.h | ||
resource_importer_texture.cpp | ||
resource_importer_texture.h | ||
resource_importer_wav.cpp | ||
resource_importer_wav.h | ||
scene_import_settings.cpp | ||
scene_import_settings.h | ||
SCsub |