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8be2fabbe5
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
/*************************************************************************/
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/* create_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CREATE_DIALOG_H
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#define CREATE_DIALOG_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/button.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/label.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#if 1
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class CreateDialog : public ConfirmationDialog {
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OBJ_TYPE(CreateDialog,ConfirmationDialog )
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LineEdit *search_box;
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Tree *search_options;
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String base_type;
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void _update_search();
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void _sbox_input(const InputEvent& p_ie);
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void _confirmed();
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void _text_changed(const String& p_newtext);
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void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root,TreeItem **to_select);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Object *instance_selected();
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String get_selected_type();
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void set_base_type(const String& p_base);
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String get_base_type() const;
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void popup(bool p_dontclear);
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CreateDialog();
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};
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#else
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//old create dialog, disabled
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class CreateDialog : public ConfirmationDialog {
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OBJ_TYPE( CreateDialog, ConfirmationDialog );
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Tree *tree;
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Button *create;
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Button *cancel;
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LineEdit *filter;
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void update_tree();
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void _create();
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void _cancel();
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void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem
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*p_root);
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String base;
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void _text_changed(String p_text);
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virtual void _post_popup() { tree->grab_focus();}
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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Object *instance_selected();
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void set_base_type(const String& p_base);
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String get_base_type() const;
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CreateDialog();
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~CreateDialog();
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};
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#endif
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#endif
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