mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
241 lines
7.4 KiB
C++
241 lines
7.4 KiB
C++
/**************************************************************************/
|
|
/* bone_map_editor_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef BONE_MAP_EDITOR_PLUGIN_H
|
|
#define BONE_MAP_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "editor/editor_properties.h"
|
|
|
|
#include "modules/modules_enabled.gen.h" // For regex.
|
|
#ifdef MODULE_REGEX_ENABLED
|
|
#include "modules/regex/regex.h"
|
|
#endif
|
|
|
|
#include "scene/3d/skeleton_3d.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/color_rect.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/resources/bone_map.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class AspectRatioContainer;
|
|
|
|
class BoneMapperButton : public TextureButton {
|
|
GDCLASS(BoneMapperButton, TextureButton);
|
|
|
|
public:
|
|
enum BoneMapState {
|
|
BONE_MAP_STATE_UNSET,
|
|
BONE_MAP_STATE_SET,
|
|
BONE_MAP_STATE_MISSING,
|
|
BONE_MAP_STATE_ERROR
|
|
};
|
|
|
|
private:
|
|
StringName profile_bone_name;
|
|
bool selected = false;
|
|
bool require = false;
|
|
|
|
TextureRect *circle = nullptr;
|
|
|
|
void fetch_textures();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
StringName get_profile_bone_name() const;
|
|
void set_state(BoneMapState p_state);
|
|
|
|
bool is_require() const;
|
|
|
|
BoneMapperButton(const StringName &p_profile_bone_name, bool p_require, bool p_selected);
|
|
~BoneMapperButton();
|
|
};
|
|
|
|
class BoneMapperItem : public VBoxContainer {
|
|
GDCLASS(BoneMapperItem, VBoxContainer);
|
|
|
|
int button_id = -1;
|
|
StringName profile_bone_name;
|
|
|
|
Ref<BoneMap> bone_map;
|
|
|
|
EditorPropertyText *skeleton_bone_selector = nullptr;
|
|
Button *picker_button = nullptr;
|
|
|
|
void _update_property();
|
|
void _open_picker();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
|
|
virtual void create_editor();
|
|
|
|
public:
|
|
void assign_button_id(int p_button_id);
|
|
|
|
BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName());
|
|
~BoneMapperItem();
|
|
};
|
|
|
|
class BonePicker : public AcceptDialog {
|
|
GDCLASS(BonePicker, AcceptDialog);
|
|
|
|
Skeleton3D *skeleton = nullptr;
|
|
Tree *bones = nullptr;
|
|
|
|
public:
|
|
void popup_bones_tree(const Size2i &p_minsize = Size2i());
|
|
bool has_selected_bone();
|
|
StringName get_selected_bone();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
void _confirm();
|
|
|
|
private:
|
|
void create_editors();
|
|
void create_bones_tree(Skeleton3D *p_skeleton);
|
|
|
|
public:
|
|
BonePicker(Skeleton3D *p_skeleton);
|
|
~BonePicker();
|
|
};
|
|
|
|
class BoneMapper : public VBoxContainer {
|
|
GDCLASS(BoneMapper, VBoxContainer);
|
|
|
|
Skeleton3D *skeleton = nullptr;
|
|
Ref<BoneMap> bone_map;
|
|
|
|
EditorPropertyResource *profile_selector = nullptr;
|
|
|
|
Vector<BoneMapperItem *> bone_mapper_items;
|
|
|
|
Button *clear_mapping_button = nullptr;
|
|
|
|
VBoxContainer *mapper_item_vbox = nullptr;
|
|
|
|
int current_group_idx = 0;
|
|
int current_bone_idx = -1;
|
|
|
|
AspectRatioContainer *bone_mapper_field = nullptr;
|
|
EditorPropertyEnum *profile_group_selector = nullptr;
|
|
ColorRect *profile_bg = nullptr;
|
|
TextureRect *profile_texture = nullptr;
|
|
Vector<BoneMapperButton *> bone_mapper_buttons;
|
|
|
|
void create_editor();
|
|
void recreate_editor();
|
|
void clear_items();
|
|
void recreate_items();
|
|
void update_group_idx();
|
|
void _update_state();
|
|
|
|
/* Bone picker */
|
|
BonePicker *picker = nullptr;
|
|
StringName picker_key_name;
|
|
void _pick_bone(const StringName &p_bone_name);
|
|
void _apply_picker_selection();
|
|
void _clear_mapping_current_group();
|
|
|
|
#ifdef MODULE_REGEX_ENABLED
|
|
/* For auto mapping */
|
|
enum BoneSegregation {
|
|
BONE_SEGREGATION_NONE,
|
|
BONE_SEGREGATION_LEFT,
|
|
BONE_SEGREGATION_RIGHT
|
|
};
|
|
bool is_match_with_bone_name(String p_bone_name, String p_word);
|
|
int search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation = BONE_SEGREGATION_NONE, int p_parent = -1, int p_child = -1, int p_children_count = -1);
|
|
BoneSegregation guess_bone_segregation(String p_bone_name);
|
|
void auto_mapping_process(Ref<BoneMap> &p_bone_map);
|
|
void _run_auto_mapping();
|
|
#endif // MODULE_REGEX_ENABLED
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
|
|
virtual void _profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
|
|
|
|
public:
|
|
void set_current_group_idx(int p_group_idx);
|
|
int get_current_group_idx() const;
|
|
void set_current_bone_idx(int p_bone_idx);
|
|
int get_current_bone_idx() const;
|
|
|
|
BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map);
|
|
~BoneMapper();
|
|
};
|
|
|
|
class BoneMapEditor : public VBoxContainer {
|
|
GDCLASS(BoneMapEditor, VBoxContainer);
|
|
|
|
Skeleton3D *skeleton = nullptr;
|
|
Ref<BoneMap> bone_map;
|
|
BoneMapper *bone_mapper = nullptr;
|
|
|
|
void fetch_objects();
|
|
void create_editors();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
BoneMapEditor(Ref<BoneMap> &p_bone_map);
|
|
~BoneMapEditor();
|
|
};
|
|
|
|
class EditorInspectorPluginBoneMap : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin);
|
|
BoneMapEditor *editor = nullptr;
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual void parse_begin(Object *p_object) override;
|
|
};
|
|
|
|
class BoneMapEditorPlugin : public EditorPlugin {
|
|
GDCLASS(BoneMapEditorPlugin, EditorPlugin);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "BoneMap"; }
|
|
BoneMapEditorPlugin();
|
|
};
|
|
|
|
#endif // BONE_MAP_EDITOR_PLUGIN_H
|