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95b27fe8c7
This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
778 lines
24 KiB
C++
778 lines
24 KiB
C++
/**************************************************************************/
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/* abstract_polygon_2d_editor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "abstract_polygon_2d_editor.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/math/geometry_2d.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/separator.h"
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bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
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return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
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}
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bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
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return !(*this == p_vertex);
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}
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bool AbstractPolygon2DEditor::Vertex::valid() const {
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return vertex >= 0;
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}
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bool AbstractPolygon2DEditor::_is_empty() const {
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if (!_get_node()) {
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return true;
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}
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const int n = _get_polygon_count();
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for (int i = 0; i < n; i++) {
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Vector<Vector2> vertices = _get_polygon(i);
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if (vertices.size() != 0) {
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return false;
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}
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}
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return true;
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}
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bool AbstractPolygon2DEditor::_is_line() const {
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return false;
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}
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bool AbstractPolygon2DEditor::_has_uv() const {
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return false;
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}
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int AbstractPolygon2DEditor::_get_polygon_count() const {
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return 1;
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}
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Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
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return _get_node()->get("polygon");
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}
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void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
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_get_node()->set("polygon", p_polygon);
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}
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void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
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Node2D *node = _get_node();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(node, "set_polygon", p_polygon);
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undo_redo->add_undo_method(node, "set_polygon", p_previous);
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}
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Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
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return Vector2(0, 0);
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}
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void AbstractPolygon2DEditor::_commit_action() {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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}
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void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
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_action_set_polygon(0, p_polygon);
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}
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void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
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_action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
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}
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void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
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_action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
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}
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bool AbstractPolygon2DEditor::_has_resource() const {
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return true;
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}
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void AbstractPolygon2DEditor::_create_resource() {
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}
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void AbstractPolygon2DEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MODE_CREATE: {
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mode = MODE_CREATE;
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button_create->set_pressed(true);
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button_edit->set_pressed(false);
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button_delete->set_pressed(false);
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} break;
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case MODE_EDIT: {
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_wip_close();
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mode = MODE_EDIT;
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button_create->set_pressed(false);
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button_edit->set_pressed(true);
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button_delete->set_pressed(false);
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} break;
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case MODE_DELETE: {
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_wip_close();
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mode = MODE_DELETE;
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button_create->set_pressed(false);
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button_edit->set_pressed(false);
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button_delete->set_pressed(true);
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} break;
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}
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}
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void AbstractPolygon2DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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button_create->set_icon(get_editor_theme_icon(SNAME("CurveCreate")));
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button_edit->set_icon(get_editor_theme_icon(SNAME("CurveEdit")));
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button_delete->set_icon(get_editor_theme_icon(SNAME("CurveDelete")));
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} break;
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case NOTIFICATION_READY: {
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disable_polygon_editing(false, String());
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button_edit->set_pressed(true);
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get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
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create_resource->connect("confirmed", callable_mp(this, &AbstractPolygon2DEditor::_create_resource));
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} break;
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}
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}
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void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
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if (p_node == _get_node()) {
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edit(nullptr);
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hide();
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canvas_item_editor->update_viewport();
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}
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}
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void AbstractPolygon2DEditor::_wip_changed() {
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if (wip_active && _is_line()) {
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_set_polygon(0, wip);
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}
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}
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void AbstractPolygon2DEditor::_wip_cancel() {
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wip.clear();
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wip_active = false;
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edited_point = PosVertex();
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hover_point = Vertex();
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selected_point = Vertex();
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canvas_item_editor->update_viewport();
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}
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void AbstractPolygon2DEditor::_wip_close() {
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if (!wip_active) {
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return;
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}
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if (_is_line()) {
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_set_polygon(0, wip);
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} else if (wip.size() >= (_is_line() ? 2 : 3)) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Create Polygon"));
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_action_add_polygon(wip);
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if (_has_uv()) {
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undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
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undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
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}
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_commit_action();
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} else {
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return;
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}
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mode = MODE_EDIT;
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button_edit->set_pressed(true);
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button_create->set_pressed(false);
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button_delete->set_pressed(false);
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wip.clear();
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wip_active = false;
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edited_point = PosVertex();
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hover_point = Vertex();
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selected_point = Vertex();
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}
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void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_reason) {
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_polygon_editing_enabled = !p_disable;
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button_create->set_disabled(p_disable);
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button_edit->set_disabled(p_disable);
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button_delete->set_disabled(p_disable);
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if (p_disable) {
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button_create->set_tooltip_text(p_reason);
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button_edit->set_tooltip_text(p_reason);
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button_delete->set_tooltip_text(p_reason);
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} else {
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button_create->set_tooltip_text(TTR("Create points."));
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button_edit->set_tooltip_text(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
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button_delete->set_tooltip_text(TTR("Erase points."));
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}
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}
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bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (!_get_node() || !_polygon_editing_enabled) {
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return false;
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}
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if (!_get_node()->is_visible_in_tree()) {
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return false;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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Ref<InputEventMouseButton> mb = p_event;
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if (!_has_resource()) {
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
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create_resource->popup_centered();
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}
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return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
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}
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CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
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if (tool != CanvasItemEditor::TOOL_SELECT) {
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return false;
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}
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if (mb.is_valid()) {
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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Vector2 gpoint = mb->get_position();
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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if (mb->is_meta_pressed() || mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
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return false;
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}
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const PosVertex closest = closest_point(gpoint);
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if (closest.valid()) {
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pre_move_edit = _get_polygon(closest.polygon);
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edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
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selected_point = closest;
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edge_point = PosVertex();
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canvas_item_editor->update_viewport();
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return true;
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} else {
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selected_point = Vertex();
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const PosVertex insert = closest_edge_point(gpoint);
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if (insert.valid()) {
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Vector<Vector2> vertices = _get_polygon(insert.polygon);
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if (vertices.size() < (_is_line() ? 2 : 3)) {
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vertices.push_back(cpoint);
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undo_redo->create_action(TTR("Edit Polygon"));
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selected_point = Vertex(insert.polygon, vertices.size());
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_action_set_polygon(insert.polygon, vertices);
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_commit_action();
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return true;
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} else {
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edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
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vertices.insert(edited_point.vertex, edited_point.pos);
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pre_move_edit = vertices;
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selected_point = Vertex(edited_point.polygon, edited_point.vertex);
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edge_point = PosVertex();
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undo_redo->create_action(TTR("Insert Point"));
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_action_set_polygon(insert.polygon, vertices);
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_commit_action();
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return true;
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}
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}
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}
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} else {
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if (edited_point.valid()) {
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//apply
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Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
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ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
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vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
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undo_redo->create_action(TTR("Edit Polygon"));
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_action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
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_commit_action();
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edited_point = PosVertex();
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return true;
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}
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}
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} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
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const PosVertex closest = closest_point(gpoint);
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if (closest.valid()) {
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remove_point(closest);
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return true;
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}
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}
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} else if (mode == MODE_DELETE) {
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if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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const PosVertex closest = closest_point(gpoint);
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if (closest.valid()) {
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remove_point(closest);
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return true;
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}
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}
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}
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if (mode == MODE_CREATE) {
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if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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if (_is_line()) {
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// for lines, we don't have a wip mode, and we can undo each single add point.
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Vector<Vector2> vertices = _get_polygon(0);
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vertices.push_back(cpoint);
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undo_redo->create_action(TTR("Insert Point"));
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_action_set_polygon(0, vertices);
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_commit_action();
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return true;
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} else if (!wip_active) {
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wip.clear();
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wip.push_back(cpoint);
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wip_active = true;
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_wip_changed();
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edited_point = PosVertex(-1, 1, cpoint);
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canvas_item_editor->update_viewport();
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hover_point = Vertex();
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selected_point = Vertex(0);
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edge_point = PosVertex();
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return true;
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} else {
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const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
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if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
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//wip closed
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_wip_close();
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return true;
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} else {
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//add wip point
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wip.push_back(cpoint);
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_wip_changed();
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edited_point = PosVertex(-1, wip.size(), cpoint);
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selected_point = Vertex(wip.size() - 1);
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canvas_item_editor->update_viewport();
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return true;
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}
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}
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} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
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_wip_cancel();
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}
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}
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}
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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Vector2 gpoint = mm->get_position();
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if (edited_point.valid() && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
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if (mode == MODE_EDIT && mm->is_shift_pressed()) {
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Vector2 old_point = pre_move_edit.get(selected_point.vertex);
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if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
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cpoint.y = old_point.y;
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} else {
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cpoint.x = old_point.x;
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}
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}
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edited_point = PosVertex(edited_point, cpoint);
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if (!wip_active) {
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Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
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ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
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vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
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_set_polygon(edited_point.polygon, vertices);
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}
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canvas_item_editor->update_viewport();
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} else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
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const PosVertex new_hover_point = closest_point(gpoint);
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if (hover_point != new_hover_point) {
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hover_point = new_hover_point;
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canvas_item_editor->update_viewport();
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}
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bool edge_hover = false;
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if (!hover_point.valid()) {
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const PosVertex on_edge_vertex = closest_edge_point(gpoint);
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if (on_edge_vertex.valid()) {
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hover_point = Vertex();
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edge_point = on_edge_vertex;
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canvas_item_editor->update_viewport();
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edge_hover = true;
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}
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}
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if (!edge_hover && edge_point.valid()) {
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edge_point = PosVertex();
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canvas_item_editor->update_viewport();
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}
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}
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}
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed()) {
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if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
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if (wip_active && selected_point.polygon == -1) {
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if (wip.size() > selected_point.vertex) {
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wip.remove_at(selected_point.vertex);
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_wip_changed();
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selected_point = wip.size() - 1;
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canvas_item_editor->update_viewport();
|
|
return true;
|
|
}
|
|
} else {
|
|
const Vertex active_point = get_active_point();
|
|
|
|
if (active_point.valid()) {
|
|
remove_point(active_point);
|
|
return true;
|
|
}
|
|
}
|
|
} else if (wip_active && k->get_keycode() == Key::ENTER) {
|
|
_wip_close();
|
|
} else if (wip_active && k->get_keycode() == Key::ESCAPE) {
|
|
_wip_cancel();
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
|
if (!_get_node()) {
|
|
return;
|
|
}
|
|
|
|
if (!_get_node()->is_visible_in_tree()) {
|
|
return;
|
|
}
|
|
|
|
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
|
|
// All polygon points are sharp, so use the sharp handle icon
|
|
const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
|
|
|
|
const Vertex active_point = get_active_point();
|
|
const int n_polygons = _get_polygon_count();
|
|
const bool is_closed = !_is_line();
|
|
|
|
for (int j = -1; j < n_polygons; j++) {
|
|
if (wip_active && wip_destructive && j != -1) {
|
|
continue;
|
|
}
|
|
|
|
Vector<Vector2> points;
|
|
Vector2 offset;
|
|
|
|
if (wip_active && j == edited_point.polygon) {
|
|
points = Variant(wip);
|
|
offset = Vector2(0, 0);
|
|
} else {
|
|
if (j == -1) {
|
|
continue;
|
|
}
|
|
points = _get_polygon(j);
|
|
offset = _get_offset(j);
|
|
}
|
|
|
|
if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
|
|
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
|
|
const int n = pre_move_edit.size();
|
|
for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
|
|
Vector2 p, p2;
|
|
p = pre_move_edit[i] + offset;
|
|
p2 = pre_move_edit[(i + 1) % n] + offset;
|
|
|
|
Vector2 point = xform.xform(p);
|
|
Vector2 next_point = xform.xform(p2);
|
|
|
|
p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
|
|
}
|
|
}
|
|
|
|
const int n_points = points.size();
|
|
const Color col = Color(1, 0.3, 0.1, 0.8);
|
|
|
|
for (int i = 0; i < n_points; i++) {
|
|
const Vertex vertex(j, i);
|
|
|
|
const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
|
|
const Vector2 point = xform.xform(p);
|
|
|
|
if (is_closed || i < n_points - 1) {
|
|
Vector2 p2;
|
|
if (j == edited_point.polygon &&
|
|
((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex))) {
|
|
p2 = edited_point.pos;
|
|
} else {
|
|
p2 = points[(i + 1) % n_points] + offset;
|
|
}
|
|
|
|
const Vector2 next_point = xform.xform(p2);
|
|
p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < n_points; i++) {
|
|
const Vertex vertex(j, i);
|
|
|
|
const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
|
|
const Vector2 point = xform.xform(p);
|
|
|
|
const Color overlay_modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
|
|
p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, overlay_modulate);
|
|
|
|
if (vertex == hover_point) {
|
|
Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
|
|
int font_size = 1.3 * get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
|
|
String num = String::num(vertex.vertex);
|
|
Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
|
|
const float outline_size = 4;
|
|
Color font_color = get_theme_color(SNAME("font_color"), EditorStringName(Editor));
|
|
Color outline_color = font_color.inverted();
|
|
p_overlay->draw_string_outline(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
|
|
p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (edge_point.valid()) {
|
|
Ref<Texture2D> add_handle = get_editor_theme_icon(SNAME("EditorHandleAdd"));
|
|
p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
|
|
}
|
|
}
|
|
|
|
void AbstractPolygon2DEditor::edit(Node *p_polygon) {
|
|
if (!canvas_item_editor) {
|
|
canvas_item_editor = CanvasItemEditor::get_singleton();
|
|
}
|
|
|
|
if (p_polygon) {
|
|
_set_node(p_polygon);
|
|
|
|
// Enable the pencil tool if the polygon is empty.
|
|
if (_is_empty()) {
|
|
_menu_option(MODE_CREATE);
|
|
} else {
|
|
_menu_option(MODE_EDIT);
|
|
}
|
|
|
|
wip.clear();
|
|
wip_active = false;
|
|
edited_point = PosVertex();
|
|
hover_point = Vertex();
|
|
selected_point = Vertex();
|
|
} else {
|
|
_set_node(nullptr);
|
|
}
|
|
|
|
canvas_item_editor->update_viewport();
|
|
}
|
|
|
|
void AbstractPolygon2DEditor::_bind_methods() {
|
|
}
|
|
|
|
void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
|
|
|
|
if (vertices.size() > (_is_line() ? 2 : 3)) {
|
|
vertices.remove_at(p_vertex.vertex);
|
|
|
|
undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
|
|
_action_set_polygon(p_vertex.polygon, vertices);
|
|
_commit_action();
|
|
} else {
|
|
undo_redo->create_action(TTR("Remove Polygon And Point"));
|
|
_action_remove_polygon(p_vertex.polygon);
|
|
_commit_action();
|
|
}
|
|
|
|
if (_is_empty()) {
|
|
_menu_option(MODE_CREATE);
|
|
}
|
|
|
|
hover_point = Vertex();
|
|
if (selected_point == p_vertex) {
|
|
selected_point = Vertex();
|
|
}
|
|
}
|
|
|
|
AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
|
|
return hover_point.valid() ? hover_point : selected_point;
|
|
}
|
|
|
|
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
|
|
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
|
|
|
|
const int n_polygons = _get_polygon_count();
|
|
const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
|
|
|
|
PosVertex closest;
|
|
real_t closest_dist = 1e10;
|
|
|
|
for (int j = 0; j < n_polygons; j++) {
|
|
Vector<Vector2> points = _get_polygon(j);
|
|
const Vector2 offset = _get_offset(j);
|
|
const int n_points = points.size();
|
|
|
|
for (int i = 0; i < n_points; i++) {
|
|
Vector2 cp = xform.xform(points[i] + offset);
|
|
|
|
real_t d = cp.distance_to(p_pos);
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
closest_dist = d;
|
|
closest = PosVertex(j, i, cp);
|
|
}
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
|
|
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
|
|
const real_t eps = grab_threshold * 2;
|
|
const real_t eps2 = eps * eps;
|
|
|
|
const int n_polygons = _get_polygon_count();
|
|
const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
|
|
|
|
PosVertex closest;
|
|
real_t closest_dist = 1e10;
|
|
|
|
for (int j = 0; j < n_polygons; j++) {
|
|
Vector<Vector2> points = _get_polygon(j);
|
|
const Vector2 offset = _get_offset(j);
|
|
const int n_points = points.size();
|
|
const int n_segments = n_points - (_is_line() ? 1 : 0);
|
|
|
|
for (int i = 0; i < n_segments; i++) {
|
|
Vector2 segment[2] = { xform.xform(points[i] + offset),
|
|
xform.xform(points[(i + 1) % n_points] + offset) };
|
|
|
|
Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
|
|
|
|
if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
|
|
continue; //not valid to reuse point
|
|
}
|
|
|
|
real_t d = cp.distance_to(p_pos);
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
closest_dist = d;
|
|
closest = PosVertex(j, i, cp);
|
|
}
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
|
|
edited_point = PosVertex();
|
|
wip_destructive = p_wip_destructive;
|
|
|
|
hover_point = Vertex();
|
|
selected_point = Vertex();
|
|
edge_point = PosVertex();
|
|
|
|
button_create = memnew(Button);
|
|
button_create->set_theme_type_variation("FlatButton");
|
|
add_child(button_create);
|
|
button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_CREATE));
|
|
button_create->set_toggle_mode(true);
|
|
|
|
button_edit = memnew(Button);
|
|
button_edit->set_theme_type_variation("FlatButton");
|
|
add_child(button_edit);
|
|
button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_EDIT));
|
|
button_edit->set_toggle_mode(true);
|
|
|
|
button_delete = memnew(Button);
|
|
button_delete->set_theme_type_variation("FlatButton");
|
|
add_child(button_delete);
|
|
button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_DELETE));
|
|
button_delete->set_toggle_mode(true);
|
|
|
|
create_resource = memnew(ConfirmationDialog);
|
|
add_child(create_resource);
|
|
create_resource->set_ok_button_text(TTR("Create"));
|
|
}
|
|
|
|
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
|
|
polygon_editor->edit(Object::cast_to<Node>(p_object));
|
|
}
|
|
|
|
bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class(klass);
|
|
}
|
|
|
|
void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
polygon_editor->show();
|
|
} else {
|
|
polygon_editor->hide();
|
|
polygon_editor->edit(nullptr);
|
|
}
|
|
}
|
|
|
|
AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, String p_class) :
|
|
polygon_editor(p_polygon_editor),
|
|
klass(p_class) {
|
|
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
|
|
polygon_editor->hide();
|
|
}
|
|
|
|
AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
|
|
}
|