godot/servers
Rémi Verschelde ff0583770a
Merge pull request #39869 from Chaosus/shader_fix_return
Prevents usage of return in main shader functions
2020-06-27 17:03:42 +02:00
..
audio
camera
physics_2d Ensure pair callback data is set to null when it's null. 2020-06-13 14:43:25 +01:00
physics_3d Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D. 2020-06-08 17:46:21 +01:00
rendering Merge pull request #39869 from Chaosus/shader_fix_return 2020-06-27 17:03:42 +02:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function. 2020-06-13 11:02:00 +03:00
display_server.h Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function. 2020-06-13 11:02:00 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp Check for motion in cast_motion() before doing Bullet convexSweepTest(). 2020-06-21 16:20:26 +01:00
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
SCsub
server_wrap_mt_common.h
xr_server.cpp
xr_server.h