godot/modules/gdnavigation
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
..
config.py
gd_navigation_server.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gd_navigation_server.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
nav_map.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
nav_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
nav_region.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
nav_region.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
nav_rid.h
nav_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_mesh_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
navigation_mesh_editor_plugin.h Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
navigation_mesh_generator.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
navigation_mesh_generator.h
register_types.cpp
register_types.h
rvo_agent.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
rvo_agent.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
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