godot/scene
Rémi Verschelde 54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
..
2d Merge pull request #90752 from groud/fix_tilemap_y_sort 2024-04-17 10:59:04 +02:00
3d Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix 2024-04-17 20:26:50 +02:00
animation Separate value/bezier track caching process in AnimationMixer 2024-04-10 01:37:23 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger
gui Merge pull request #90639 from YeldhamDev/stay_open_please 2024-04-17 10:58:46 +02:00
main Add project setting for root node auto translate mode 2024-04-16 11:02:04 +08:00
resources Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix 2024-04-17 20:26:50 +02:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
SCsub