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These methods exist since the dawn of (open source) Godot and have hardly been updated over time, so they barely work and I'm fairly sure nobody is using them. (See #46505 for details.) While some of the functionality they aimed to provide might be useful for optimization work and introspection, this should likely be redesigned from scratch with a cleaner and more modern interface (e.g. exposed via the Performance singleton, or ResourceLoader, and a better API overall). |
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.. | ||
keyboard.cpp | ||
keyboard.h | ||
main_loop.cpp | ||
main_loop.h | ||
memory.cpp | ||
memory.h | ||
midi_driver.cpp | ||
midi_driver.h | ||
mutex.cpp | ||
mutex.h | ||
os.cpp | ||
os.h | ||
pool_allocator.cpp | ||
pool_allocator.h | ||
rw_lock.h | ||
SCsub | ||
semaphore.h | ||
spin_lock.h | ||
thread_safe.h | ||
thread.cpp | ||
thread.h | ||
threaded_array_processor.h | ||
time.cpp | ||
time.h |