godot/core/os
Rémi Verschelde eb56d1d1eb Drop obsolete resource usage debug methods from OS class
These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)

While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29 12:57:37 +02:00
..
keyboard.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
keyboard.h Merge pull request #59779 from rainerdeyke/constexpr-operators 2022-08-23 15:35:35 +02:00
main_loop.cpp
main_loop.h
memory.cpp
memory.h [Core] Use std type traits to check operations triviality. 2022-08-04 14:05:17 +02:00
midi_driver.cpp
midi_driver.h
mutex.cpp
mutex.h
os.cpp Drop obsolete resource usage debug methods from OS class 2022-08-29 12:57:37 +02:00
os.h Drop obsolete resource usage debug methods from OS class 2022-08-29 12:57:37 +02:00
pool_allocator.cpp
pool_allocator.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
rw_lock.h
SCsub
semaphore.h
spin_lock.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
thread_safe.h
thread.cpp
thread.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
threaded_array_processor.h
time.cpp Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00
time.h Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00