godot/servers/rendering
2022-04-26 21:49:44 +02:00
..
dummy Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
renderer_rd Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
storage Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_canvas_cull.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_canvas_cull.h Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_compositor.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
renderer_compositor.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_scene_cull.cpp Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
renderer_scene_cull.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
renderer_scene_render.h Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
renderer_viewport.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
rendering_device_binds.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add color pass flags to Forward Clustered renderer 2022-04-01 12:12:49 +02:00
rendering_server_default.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
rendering_server_default.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
rendering_server_globals.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
rendering_server_globals.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
shader_compiler.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
shader_language.cpp Prevent shader crash when using precision on boolean types 2022-04-26 12:30:24 +03:00
shader_language.h Prevent shader crash when using precision on boolean types 2022-04-26 12:30:24 +03:00
shader_types.cpp Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00