godot/core
Xwdit 0bd96bd2cf
Fix the exceptions in signal disconnection
Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17 09:29:29 +01:00
..
config Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
crypto
debugger Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions. 2021-11-08 23:45:08 +02:00
error
extension Fix array access in gdextensions 2021-11-17 10:36:29 +11:00
input Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
io Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
math Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
multiplayer
object Fix the exceptions in signal disconnection 2021-11-17 09:29:29 +01:00
os Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
string Allow dehardcoding documentation branch and URL in docs links 2021-11-15 13:02:21 +01:00
templates Merge pull request #54486 from ibrahn/thread-work-pool-lazier 2021-11-08 13:39:39 +01:00
variant Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
core_bind.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
core_bind.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
core_builders.py Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
core_constants.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
version.h