godot/platform/iphone
Rémi Verschelde 77724fde60 Fix type mismatch in iOS interface orientation checks
Not sure why this error popped up when I enabled C++11 on the codebase,
but I guess this should fix it.
2019-07-22 20:31:15 +02:00
..
export Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
app_delegate.h
app_delegate.mm
camera_ios.h ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
camera_ios.mm Fix type mismatch in iOS interface orientation checks 2019-07-22 20:31:15 +02:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
game_center.h
game_center.mm
gl_view.h
gl_view.mm ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
godot_iphone.cpp
icloud.h
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_iphone.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
semaphore_iphone.cpp
semaphore_iphone.h
view_controller.h
view_controller.mm