godot/tests
lawnjelly b35264ad95 Fix AABB Ray intersection - return inside
* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.

Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
..
core Fix AABB Ray intersection - return inside 2024-05-09 20:41:19 +01:00
data
python_build Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene Merge pull request #90705 from AThousandShips/foreach_list 2024-05-07 09:04:44 +02:00
servers Merge pull request #81639 from MJacred/is_letter 2024-05-03 01:21:34 +02:00
create_test.py
display_server_mock.h Merge pull request #86978 from kitbdev/multicaret-overhaul 2024-04-30 17:03:04 +02:00
SCsub
test_macros.cpp
test_macros.h Add const char * overloads to String class 2024-05-07 10:53:00 -04:00
test_main.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
test_main.h
test_tools.h
test_utils.cpp
test_utils.h
test_validate_testing.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00