godot/editor/plugins
Hugo Locurcio eac8ba6ce8
Clarify the purpose of the default asset library URLs in the editor
`localhost` was removed as it won't work out of the box. It can be added
by the user if they're working on the asset library itself.

This won't affect existing installations due to how the editor settings
are stored, but existing installations will keep working fine.
2021-07-23 13:02:04 +02:00
..
tiles Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
abstract_polygon_2d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Clarify the purpose of the default asset library URLs in the editor 2021-07-23 13:02:04 +02:00
asset_library_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Merge pull request #50498 from LightningAA/zoom-out-alt-4.0 2021-07-20 09:01:30 +02:00
canvas_item_editor_plugin.h Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode 2021-06-15 15:34:28 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
collision_polygon_3d_editor_plugin.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Add scaling to the curve editor's handles 2021-07-19 20:27:28 -04:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_plugin.h
editor_preview_plugins.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_preview_plugins.h
font_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
font_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
gpu_particles_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
material_editor_plugin.h
mesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_plugin.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
node_3d_editor_plugin.h Merge pull request #38317 from verdog/get-cam-2d-4.0 2021-07-20 22:19:06 +02:00
occluder_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
script_editor_plugin.h Merge pull request #49650 from KoBeWi/FindReplaceCrash 2021-06-24 19:21:01 +02:00
script_text_editor.cpp Merge pull request #50606 from Chaosus/textedit_fix_guttertype 2021-07-19 16:40:42 +02:00
script_text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Fix hidden seperators when horizontal frames is 1 2021-07-20 19:01:08 -04:00
sprite_frames_editor_plugin.h Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
texture_3d_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_3d_editor_plugin.h
texture_editor_plugin.cpp Fix TexturePreview crashing 2021-07-22 13:43:34 -06:00
texture_editor_plugin.h Fix TexturePreview crashing 2021-07-22 13:43:34 -06:00
texture_layered_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Improve add item type UI in theme editor 2021-07-20 16:56:52 +08:00
theme_editor_plugin.h Improve add item type UI in theme editor 2021-07-20 16:56:52 +08:00
theme_editor_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
theme_editor_preview.h Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
visual_shader_editor_plugin.h Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
voxel_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00