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01afc442c7
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
257 lines
8.6 KiB
C++
257 lines
8.6 KiB
C++
/*************************************************************************/
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/* collision_shape_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_shape_2d.h"
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#include "collision_object_2d.h"
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#include "core/engine.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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void CollisionShape2D::_shape_changed() {
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update();
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}
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void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
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parent->shape_owner_set_transform(owner_id, get_transform());
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if (p_xform_only)
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return;
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parent->shape_owner_set_disabled(owner_id, disabled);
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parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
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parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
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}
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void CollisionShape2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PARENTED: {
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parent = Object::cast_to<CollisionObject2D>(get_parent());
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if (parent) {
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owner_id = parent->create_shape_owner(this);
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if (shape.is_valid()) {
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parent->shape_owner_add_shape(owner_id, shape);
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}
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_update_in_shape_owner();
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}
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/*if (Engine::get_singleton()->is_editor_hint()) {
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//display above all else
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set_z_as_relative(false);
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set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
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}*/
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} break;
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case NOTIFICATION_ENTER_TREE: {
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if (parent) {
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_update_in_shape_owner();
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}
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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if (parent) {
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_update_in_shape_owner(true);
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}
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} break;
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case NOTIFICATION_UNPARENTED: {
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if (parent) {
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parent->remove_shape_owner(owner_id);
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}
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owner_id = 0;
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parent = NULL;
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} break;
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case NOTIFICATION_DRAW: {
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
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break;
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}
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if (!shape.is_valid()) {
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break;
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}
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rect = Rect2();
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Color draw_col = get_tree()->get_debug_collisions_color();
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if (disabled) {
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float g = draw_col.get_v();
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draw_col.r = g;
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draw_col.g = g;
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draw_col.b = g;
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}
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shape->draw(get_canvas_item(), draw_col);
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rect = shape->get_rect();
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rect = rect.grow(3);
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if (one_way_collision) {
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// Draw an arrow indicating the one-way collision direction
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draw_col = get_tree()->get_debug_collisions_color().inverted();
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if (disabled) {
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draw_col = draw_col.darkened(0.25);
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}
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Vector2 line_to(0, 20);
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draw_line(Vector2(), line_to, draw_col, 2);
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Vector<Vector2> pts;
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float tsize = 8;
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pts.push_back(line_to + (Vector2(0, tsize)));
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pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
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pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
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Vector<Color> cols;
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for (int i = 0; i < 3; i++)
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cols.push_back(draw_col);
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draw_primitive(pts, cols, Vector<Vector2>());
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}
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} break;
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}
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}
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void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
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if (shape.is_valid())
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shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
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shape = p_shape;
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update();
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if (parent) {
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parent->shape_owner_clear_shapes(owner_id);
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if (shape.is_valid()) {
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parent->shape_owner_add_shape(owner_id, shape);
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}
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}
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if (shape.is_valid())
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shape->connect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
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update_configuration_warning();
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}
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Ref<Shape2D> CollisionShape2D::get_shape() const {
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return shape;
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}
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bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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if (!shape.is_valid())
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return false;
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return shape->_edit_is_selected_on_click(p_point, p_tolerance);
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}
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String CollisionShape2D::get_configuration_warning() const {
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if (!Object::cast_to<CollisionObject2D>(get_parent())) {
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return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
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}
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if (!shape.is_valid()) {
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return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
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}
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return String();
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}
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void CollisionShape2D::set_disabled(bool p_disabled) {
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disabled = p_disabled;
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update();
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if (parent) {
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parent->shape_owner_set_disabled(owner_id, p_disabled);
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}
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}
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bool CollisionShape2D::is_disabled() const {
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return disabled;
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}
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void CollisionShape2D::set_one_way_collision(bool p_enable) {
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one_way_collision = p_enable;
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update();
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if (parent) {
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parent->shape_owner_set_one_way_collision(owner_id, p_enable);
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}
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}
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bool CollisionShape2D::is_one_way_collision_enabled() const {
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return one_way_collision;
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}
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void CollisionShape2D::set_one_way_collision_margin(float p_margin) {
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one_way_collision_margin = p_margin;
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if (parent) {
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parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
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}
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}
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float CollisionShape2D::get_one_way_collision_margin() const {
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return one_way_collision_margin;
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}
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void CollisionShape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
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ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
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ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
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ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
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ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
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ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
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ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
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}
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CollisionShape2D::CollisionShape2D() {
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rect = Rect2(-Point2(10, 10), Point2(20, 20));
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set_notify_local_transform(true);
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owner_id = 0;
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parent = NULL;
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disabled = false;
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one_way_collision = false;
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one_way_collision_margin = 1.0;
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}
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