godot/editor
2020-03-27 14:54:04 +01:00
..
debugger Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
fileserver
icons Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
import Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
plugins Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
translations i18n: Add header strings to translation catalog 2020-03-20 12:35:22 +01:00
animation_bezier_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_bezier_editor.h
animation_track_editor_plugins.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_track_editor_plugins.h
animation_track_editor.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_track_editor.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
code_editor.h
connections_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
connections_dialog.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
create_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
create_dialog.h
dependency_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
dependency_editor.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_data.cpp Move DocData and Collada out of their subfolders 2020-03-24 09:56:04 +01:00
doc_data.h Move DocData and Collada out of their subfolders 2020-03-24 09:56:04 +01:00
editor_about.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_about.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_asset_installer.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_audio_buses.h
editor_autoload_settings.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_autoload_settings.h
editor_builders.py SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
editor_data.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_data.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_dir_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_dir_dialog.h
editor_export.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_export.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_feature_profile.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_feature_profile.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_file_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_file_dialog.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_file_system.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_file_system.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_folding.cpp Fix EditorFolding crash when switching scenes 2020-03-05 18:19:58 +05:30
editor_folding.h
editor_fonts.cpp Add rotation widget to 3D viewport 2020-03-08 23:38:29 +01:00
editor_fonts.h
editor_help_search.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_help_search.h
editor_help.cpp Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
editor_help.h Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
editor_inspector.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_inspector.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_layouts_dialog.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_layouts_dialog.h
editor_log.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_log.h
editor_node.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_node.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_path.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_path.h
editor_plugin_settings.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_plugin_settings.h
editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_properties_array_dict.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_properties_array_dict.h Signals: Don't pass default binds to EditorProperty property_changed 2020-03-05 15:35:44 +01:00
editor_properties.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_properties.h
editor_resource_preview.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_resource_preview.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_run_native.cpp Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_native.h Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
editor_run.h Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
editor_sectioned_inspector.h
editor_settings.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
editor_settings.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor_spin_slider.cpp Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
editor_spin_slider.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
editor_sub_scene.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
editor_sub_scene.h
editor_themes.cpp Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
editor_themes.h
editor_vcs_interface.cpp
editor_vcs_interface.h
export_template_manager.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
export_template_manager.h
filesystem_dock.cpp Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
filesystem_dock.h Expose FileSystemDock to the scripting API and fixed signals 2020-03-18 15:06:07 +01:00
find_in_files.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
find_in_files.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
groups_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
groups_editor.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
import_dock.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
import_dock.h
inspector_dock.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
node_dock.h
pane_drag.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
pane_drag.h
plugin_config_dialog.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
plugin_config_dialog.h
progress_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
progress_dialog.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
project_export.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
project_export.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
project_manager.cpp Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
project_manager.h Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
project_settings_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
project_settings_editor.h Style: Harmonize header guards to style guide [Core] 2020-03-25 11:22:19 +01:00
property_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
property_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
property_selector.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
quick_open.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
register_exporters.h
rename_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
rename_dialog.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
reparent_dialog.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
scene_tree_dock.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
scene_tree_editor.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
scene_tree_editor.h
script_create_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_create_dialog.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
SCsub SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
settings_config_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
spatial_editor_gizmos.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00