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e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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bParse
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Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __BCOMMON_H__
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#define __BCOMMON_H__
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#include <assert.h>
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//#include "bLog.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3HashMap.h"
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namespace bParse {
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class bMain;
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class bFileData;
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class bFile;
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class bDNA;
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// delete void* undefined
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typedef struct bStructHandle {int unused;}bStructHandle;
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typedef b3AlignedObjectArray<bStructHandle*> bListBasePtr;
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typedef b3HashMap<b3HashPtr, bStructHandle*> bPtrMap;
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}
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#endif//__BCOMMON_H__
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