godot/thirdparty
2018-01-22 11:11:51 +01:00
..
b2d_convexdecomp
bullet bullet: Streamline bundling, remove extraneous src/ folder 2018-01-13 14:08:45 +01:00
certs
enet Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
etc2comp
fonts
freetype
glad
jpeg-compressor
libogg libogg: Update to pristine version 1.3.3 2018-01-13 13:00:44 +01:00
libpng
libsimplewebm
libtheora
libvorbis
libvpx
libwebp
minizip
misc
nanosvg
openssl openssl: Update to pristine 1.0.2n (security update) 2018-01-13 13:39:08 +01:00
opus
pcre2
pvrtccompressor
recastnavigation
rtaudio
squish
thekla_atlas
tinyexr tinyexr: Update to pristine commit e385dad (security update) 2018-01-13 13:46:03 +01:00
zlib
zstd zstd: Update to pristine 1.3.3 2018-01-13 13:50:59 +01:00
README.md Copyright: Add license info for bullet and Mozilla CA certs 2018-01-22 11:11:51 +01:00

Third party libraries

b2d_convexdecomp

The files were adapted to Godot by removing the dependency on b2Math (replacing it by b2Glue.h) and commenting out some verbose printf calls. Upstream code has not changed in 10 years, no need to keep track of changes.

bullet

Files extracted from upstream source:

  • src/* apart from CMakeLists.txt and premake4.lua files
  • LICENSE.txt

certs

enet

Files extracted from upstream source:

  • all .c files in the main directory (except unix.c win32.c)
  • the include/enet/ folder as enet/ (except unix.h win32.h)
  • LICENSE file

Important: enet.h, host.c, protocol.c have been slightly modified to be usable by godot socket implementation and allow IPv6. Two files (godot.cpp and enet/godot.h) have been added to provide enet socket implementation using Godot classes. It is still possible to build against a system wide ENet but doing so will limit it's functionality to IPv4 only. Check the diff of enet.h, protocol.c, and host.c with the 1.3.13 tarball before the next update.

etc2comp

Files extracted from upstream source:

  • all .cpp and .h files in EtcLib/
  • README.md, LICENSE, AUTHORS

fonts

Noto Sans

Use UI font variant if available, because it has tight vertical metrics and good for UI.

Hack Regular

DroidSans*.ttf

freetype

Files extracted from upstream source:

  • the src/ folder, stripped of the Jamfile files
  • the include/ folder
  • docs/{FTL.TXT,LICENSE.TXT}

glad

The files we package are automatically generated. See the header of glad.c for instructions on how to generate them for the GLES version Godot targets.

jpeg-compressor

Files extracted from upstream source:

  • jpgd.{c,h}

libogg

Files extracted from upstream source:

  • src/*.c
  • include/ogg/*.h in ogg/
  • COPYING

libpng

Files extracted from upstream source:

  • all .c and .h files of the main directory, except from example.c and pngtest.c
  • the arm/ folder
  • scripts/pnglibconf.h.prebuilt as pnglibconf.h

libsimplewebm

Files extracted from upstream source:

TODO.

libtheora

Files extracted from upstream source:

  • all .c, .h in lib/
  • all .h files in include/theora/ as theora/
  • COPYING and LICENSE

libvorbis

Files extracted from upstream source:

  • src/* except from: lookups.pl, Makefile.*
  • include/vorbis/*.h as vorbis/
  • COPYING

libvpx

Files extracted from upstream source:

TODO.

Important: File libvpx/vpx_dsp/x86/vpx_subpixel_8t_intrin_avx2.c has Godot-made change marked with // -- GODOT -- comments.

libwebp

Files extracted from upstream source:

  • src/* except from: .am, .rc and .in files
  • AUTHORS, COPYING, PATENTS

Important: The files utils/bit_reader_utils.{c,h} have Godot-made changes to ensure they build for Javascript/HTML5. Those changes are marked with // -- GODOT -- comments.

minizip

Files extracted from the upstream source:

  • contrib/minizip/{crypt.h,ioapi.{c,h},zip.{c,h},unzip.{c,h}}

Important: Some files have Godot-made changes for use in core/io. They are marked with /* GODOT start */ and /* GODOT end */ comments and a patch is provided in the minizip/ folder.

misc

Collection of single-file libraries used in Godot components.

core

modules

scene

nanosvg

Files extracted from the upstream source:

  • All .h files in src/
  • LICENSE.txt

openssl

Files extracted from the upstream source:

  • Our openssl/: contains the headers installed in /usr/include/openssl; gather them in the source tarball with make links and cp -f include/openssl/*.h ../openssl/openssl/
  • Our crypto/: copy of upstream crypto/, with some cleanup (see below).
  • Our ssl/: copy of upstream ssl/, with some cleanup (see below).
  • Cleanup:
    find \( -name "Makefile" -o -name "*.S" -o -name "*.bat" -o -name "*.bc" \
      -o -name "*.com" -o -name "*.cnf" -o -name "*.ec" -o -name "*.fre" \
      -o -name "*.gcc" -o -name "*.in" -o -name "*.lnx" -o -name "*.m4" \
      -o -name "*.pl" -o -name "*.pod" -o -name "*.s" -o -name "*.sh" \
      -o -name "*.sol" -o -name "*test*" \) -delete
    cd openssl; for file in *.h; do find ../{crypto,ssl} -name "$file" -delete; done; cd ..
    
    For the rest check the git status and decide.
  • e_os.h
  • MacOS/buildinf.h
  • LICENSE
  • Apply the Godot-specific patches in the patches/ folder (make sure not to commit .orig/.rej files generated by patch).

opus

Files extracted from upstream source:

  • all .c and .h files in src/ (both opus and opusfile), except opus_demo.c
  • all .h files in include/ (both opus and opusfile) as opus/
  • celt/ and silk/ subfolders
  • COPYING

pcre2

Files extracted from upstream source:

  • Files listed in NON-AUTOTOOLS-BUILD steps 1-4
  • All .h files in src/
  • src/pcre2_jit_.c and src/sljit/
  • AUTHORS and COPYING

pvrtccompressor

Files extracted from upstream source:

  • all .cpp and .h files apart from main.cpp
  • LICENSE.TXT

recastnavigation

Files extracted from upstream source:

  • Recast/ folder
  • License.txt

rtaudio

Files extracted from upstream source:

  • RtAudio.{cpp,h}

squish

Files extracted from upstream source:

  • all .cpp, .h and .inl files

Important: Some files have Godot-made changes. They are marked with // -- GODOT start -- and // -- GODOT end -- comments and a patch is provided in the squish/ folder.

thekla_atlas

Files extracted from the upstream source:

  • Relevant sources from src/
  • License.txt

Important: Some files have Godot-made changes, those changes are marked with // -- GODOT -- comments.

tinyexr

Files extracted from upstream source:

  • tinyexr.{cc,h}

zlib

Files extracted from upstream source:

  • all .c and .h files

zstd

Files extracted from upstream source:

  • lib/{common/,compress/,decompress/,zstd.h}
  • LICENSE