godot/scene/main
2016-02-03 09:31:55 -03:00
..
canvas_layer.cpp
canvas_layer.h
instance_placeholder.cpp -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
instance_placeholder.h
misc.cpp
misc.h
node.cpp -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_main_loop.cpp -Moved all the "root" input handling for GUI from individual Controls to Viewport. 2016-01-16 22:41:10 -03:00
scene_main_loop.h
scene_singleton.cpp
scene_singleton.h
SCsub
timer.cpp -make stream player and time restore state properly if removed, fixes #1949 2016-02-02 23:27:10 -03:00
timer.h
viewport.cpp -Fix mouse coordinates not being affected by canvas transform 2016-02-03 09:31:55 -03:00
viewport.h -Fix crash opening and closing the scene, closes #3491 2016-01-31 15:10:33 -03:00