godot/scene/main
2018-12-01 11:25:43 -02:00
..
canvas_layer.cpp Fix CanvasLayer trying to re-stack while out of tree 2018-11-16 01:01:17 +01:00
canvas_layer.h Revert "Take CanvasLayer transform into account for 2D physics" 2018-08-23 21:49:24 +02:00
http_request.cpp Fix non chunked HTTP reading till eof. 2018-09-12 12:42:48 +02:00
http_request.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
instance_placeholder.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
instance_placeholder.h
node.cpp Node: make _generate_serial_child_name manipulate numbers as String 2018-11-21 14:18:34 +01:00
node.h Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp -Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check) 2018-11-15 13:56:57 -03:00
scene_tree.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
timer.h
viewport.cpp Fix crash when multiple mouse buttons is pressed. 2018-12-01 11:25:43 -02:00
viewport.h Improved the mouse focus system (mouse keeps focus on a control while buttons are pressed). Fixes #19154 and likely many others. 2018-11-28 09:33:13 -03:00