godot/editor/debugger
2023-06-03 11:47:59 +02:00
..
debug_adapter Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_debugger_inspector.cpp
editor_debugger_inspector.h
editor_debugger_node.cpp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_debugger_tree.h
editor_file_server.cpp CI: Use gh-cli for changed files, and workaround codespell skip list bug 2023-05-08 15:36:17 +02:00
editor_file_server.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp Fix profilers' GUI trees 2023-06-03 11:47:59 +02:00
editor_profiler.h
editor_visual_profiler.cpp Fix profilers' GUI trees 2023-06-03 11:47:59 +02:00
editor_visual_profiler.h
script_editor_debugger.cpp Rename the Debugger's stack debug section to Stack Trace 2023-05-11 21:22:24 -05:00
script_editor_debugger.h Improve editor state persistence 2023-05-11 04:17:03 +02:00
SCsub