godot/scene/main
Raul Santos 5373b67e2a
Respect returned bool from virtual process methods in SceneTree
SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
..
canvas_item.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
canvas_item.h Fix CanvasItem::draw_string_outline parameter order 2023-06-08 18:15:38 +02:00
canvas_layer.cpp Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-06 13:57:13 +02:00
canvas_layer.h Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-06 13:57:13 +02:00
http_request.cpp Fix wait for thread not started 2023-04-27 20:28:22 +02:00
http_request.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
instance_placeholder.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
instance_placeholder.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
missing_node.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
missing_node.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
multiplayer_api.cpp [MP] Fix orphan StringName on close. 2023-02-27 09:45:16 +01:00
multiplayer_api.h Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
multiplayer_peer.cpp Add missing documentation for MultiplayerPeerExtension 2023-03-20 08:08:59 -07:00
multiplayer_peer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
node.cpp Display BitField[Enum] in docs to distinguish from Enum 2023-06-15 17:23:02 +03:00
node.h Display BitField[Enum] in docs to distinguish from Enum 2023-06-15 17:23:02 +03:00
resource_preloader.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
resource_preloader.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_tree.cpp Respect returned bool from virtual process methods in SceneTree 2023-06-18 20:45:58 +02:00
scene_tree.h Remove SceneTree debug avoidance hint 2023-06-16 17:18:47 +02:00
SCsub
shader_globals_override.cpp Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00
shader_globals_override.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
timer.cpp Fix auto-translations in editor 2023-03-22 23:57:12 +01:00
timer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
viewport.cpp Merge pull request #78110 from Sauermann/fix-nofocus-focus 2023-06-12 11:55:58 +02:00
viewport.h Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID 2023-06-09 15:10:39 +02:00
window.cpp [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
window.h Fix mouse position with screen transform 2023-06-09 11:29:43 +02:00