godot/scene
Rémi Verschelde ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
..
2d Merge pull request #92283 from KoBeWi/code_simpleton 2024-05-30 11:47:58 +02:00
3d Merge pull request #92302 from jsjtxietian/debug-shape-null 2024-05-30 22:38:33 +02:00
animation Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
main Merge pull request #92317 from bruvzg/emb_decorations 2024-05-30 11:48:02 +02:00
resources Fix code style for generated shader code from ParticleProcessMaterial 2024-05-31 14:12:41 +02:00
theme Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
scene_string_names.h [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
SCsub